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Re: [Inkscape-devel] [Inkscape-user] Equivalent to Illustrator's Gradient Mesh?

From: MenTaLguY <mental@rydia.net>
Date: Fri, 25 May 2007 23:08:40 -0400
To: bulia byak <buliabyak@gmail.com>
Cc: www-svg@w3.org, Inkscape ML <inkscape-devel@lists.sourceforge.net>, Chris Lilley <chris@w3.org>
Message-Id: <1180148920.26043.16.camel@localhost.localdomain>
On Fri, 2007-05-25 at 20:24 -0300, bulia byak wrote:
> It will be too linear, too clunky, with too visible vertices and edges.

As already noted, this may mean we need to use instead a non-linear
blending function.  I'm not yet convinced that we need to abandon
triangle meshes, and I dislike the interaction model for coons patches
(the major alternative proposed).

Perhaps the next thing for me to do is to rig up a very minimal
application oriented to a specific task (say, reproducing a photograph)
where we can assess the practicality of different blending functions and
variations on the mesh idea.  That way, we aren't also worrying
prematurely about how meshes ought to be encoded in SVG (or implemented
in Inkscape).


Received on Saturday, 26 May 2007 03:08:57 UTC

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