- From: Dr. Olaf Hoffmann <Dr.O.Hoffmann@gmx.de>
- Date: Fri, 5 Jan 2007 11:25:36 +0100
- To: www-svg@w3.org
I think, a more general method to get the correct frozen value for an animation manually is to use some simple mathematics. If t is the time, v(t) the current value and i the initial and f the final time of a time interval (dur, keyTimes, end, repeatDur, repeatCount, subpath of animateMotion, frozen-to-animation, whatever), the frozen/final value is the limes[t<f; t-->f] v(t) In this example the value 850 is far away from any value in the interval i<=t<f, the active duration of the animation, therefore it can never be the limes / the frozen value. The limes gives simply 600 without any difficulties or additional artificial assumptions. But of course it would be interesting to get some arguments for the value 850 too - initially I had some, but I did not find any left at the end after some hours of thinking and searching when I designed this example ;o)
Received on Friday, 5 January 2007 11:14:47 UTC