- From: Robin Berjon <robin.berjon@expway.fr>
- Date: Mon, 14 Aug 2006 08:52:47 +0200
- To: Maciej Stachowiak <mjs@apple.com>
- Cc: Doug Schepers <doug.schepers@vectoreal.com>, Chris Lilley <chris@w3.org>, www-svg <www-svg@w3.org>
On Aug 14, 2006, at 06:21, Doug Schepers wrote: > I truly wish we could have made everyone happy, but a specification > is a > matter of compromise, and many commentors had contradictory > desires, as well > as wishes that conflicted with those of people and companies on the > WG. For > my part, I was very unhappy with a great many of the compromises > that, in my > opinion, reduced the functionality of SVG, but were made to satisfy > commentors. To complement Doug's excellent reply, I would like to add a few points. There is no one set of rules that guides all specifications, and no one way of evaluating them. One approach is to compare them to the "market" in which they intend to evolve. Seen that way, some are exploratory and so far ahead of anything that might ship that they either get to pretty much entirely define what will happen, or fail to make any mark on reality at all. Others are post-facto descriptions of what minimally works out there, and document that in order to provide convergence and solid grounds for following versions. A great many are somewhere between those two extremes. SVG is one of the latter. The fact of the matter is this: SVG Tiny 1.2 implementations are starting to ship. We could either define what those will have to interoperate to, or we could give up and come back two years from now and make a post-facto specification of what will have been out there at that time. But anything between the two would have been an exercise in futility — the spec would have ended in that special limbo that sits between the moment when you have a chance to constrain upcoming implementations, and that where you are documenting what works across those that have been released. If we hadn't shipped now, we could have disbanded for a spell and two years hence you and I and others would just be figuring out whatever the leading implementations are doing. Another way of looking at specifications is divided in a manner similar in which evaluation other countries in foreign policy is. You can look at a static snapshot (Are they good/friendly/smart, for whatever value of those words you wish to have), or you can look at the dynamic picture (Are they getting better/worse, friendlier/ fiendier, smarter/dumber, etc.). I find the latter generally more useful. I've spent a fair amount of the past four years working on this damn spec, and more than that using the stuff. I can tell you that if it were up to just me and me alone, there are things that I'd do differently, and some I wouldn't do at all. Yet, SVG has a history. There are flaws, some of which have to be continued in order not to break content. But we fixed a bloody darn effing lot of them. Where you think SVG stands between the Ultimate Good and the Evil Bunnies marks is up to you to make your mind up about, if you're interested in the static evaluation. Where 1.2 stands compared to 1.1, in terms not of features but of quality, is way, way ahead. It ain't perfect but it's moving in the right direction. Honest, that's more than what I can say about pretty much most of the rest of the world. Yet another way of looking at a specification is within the context of the technologies that it has to compete with. It's a direct factor in how one plans releases. SVG, while delayed willingly for quite some time to handle comments, does have to compete against Flash Lite and MPEG-4 LASeR. Some specifications are lucky enough to know little or no competition but those two are serious buggers. The former is in the process of launching an all out attack. Large parts of the industry are still dubious, but the authoring tool argument is making its way. The latter is more pernicious in its ways: they claim full compliance with SVG Tiny 1.2 (heck, at 3GSM they claimed to support SVG 2.0...), but introduce all manners of incompatible changes and extensions. So SVG isn't perfect for purposes of implementation within HTML UAs, and that sucks, I much agree. But is SWF, which can't be mixed with HTML at all anyway, any better? But is reverse- engineering LASeR incompatibilities, which are just about as random as it can possibly get (don't take my word for it — read the spec), any better? Competing with those means shipping, and it also means shipping with some features that go beyond a cleaned-up SVG Tiny 1.1. As someone who's been in the trenches of mobile SVG usage in the past few years, I can tell you it's not a happy state of affairs. But I'll rather ship SVG Tiny 1.2 any day rather than go to the mattresses on this one. I know and have used the alternatives — I prefer imperfect SVG over them even with the hangover. Now, I know there are grievances that haven't been addressed as well as they could have been, and sometimes not at all. People think that WGs have endless resources, but at the end of the day a WG is pretty much exactly like an Open Source project, except that the only people to whom you can really say "patches welcome" are the folks who are on the group. You state that one shouldn't need to be on the WG in order to influence the standard, and you are entirely right. That's the entire point of having an open (to varying degrees) specification process. But even with the best of comments — and I'm not being a polite sycophant when I say that the comments we got from all of this list quite simply kick ass — you'll only get as much as there are resources to get something done. Heck Maciej, you write software, you know what a release is about. Safari 2.0.4 (419.3) still doesn't seem to know that attributes without a prefix are in no namespace — do you really expect SVG Tiny 1.2 to be perfect? I am well aware that the parallels between software and specs only go so far, but they do hold to a point. If you'd waited until you supported everything perfectly right before shipping would you be where you are today? We have the same problem. This release of SVG: 1) guarantees better interoperability than if it wasn't here 2) is much more implementable than previous versions 3) stands a solid chance of pushing an open standard for vector graphics against the pressure of proprietary formats such as SWF and LASeR Am I satisfied? No, but then I probably won't ever be. But I reckon it's as good as it could get given the situation, and I'm happy about that. And since in the very close future I will likely be fairly less involved in standards than I am now, I would like to conclude here by saying that working with the people on the SVG WG has been an extraordinary experience. I wish to have the chance to meet such excellent and kind people in other walks of life. I have no doubt that SVG, while indeed imperfect and yet kicking ass, is in the best of hands. -- Robin Berjon Where do we go from here? Why is the path unclear? When we know home is near Understand we'll go hand in hand But we'll walk alone in fear Where do we go from here? When does "The End" appear? When do the trumpets cheer? The curtains close On a kiss god knows We can tell the end is near But tell me, where do we go from here? (Hey, nothing beats a Buffy reference :)
Received on Monday, 14 August 2006 06:52:53 UTC