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Re: Binary-coded version of SVG?

From: Robin Berjon <robin.berjon@expway.fr>
Date: Thu, 13 Mar 2003 14:37:13 +0100
Message-ID: <3E708989.1020307@expway.fr>
To: Tayeb Lemlouma <Tayeb.Lemlouma@inrialpes.fr>
Cc: www-svg@w3.org, Double Ye <iamdoubleye@yahoo.com.cn>

Tayeb Lemlouma wrote:
>>Are you working specifically in this area?
> This is a part of our work but not the only one. We are working in all which
> is related to the content adaptation and negotiation problem in
> heterogeneous environments

That's very interesting, I had no idea that the Inria was doing work in this area.

> You got the point. Personally I don't know any effort proper to SVG, this is
> an interesting problem to see if a specific binarization of SVG can be more
> optimized than existing XML binarizations.

We have done work to develop SVG-specific codecs within BinXML. These allow us 
to attain better compression levels on some parts of SVG, for instance on paths.

One interesting part of that research lead us to create lossy compression codecs 
for SVG paths. I know that the idea of applying lossy compression to vector 
graphics is a bit weird but it does in fact make sense in some cases. If you're 
sending a highly refined drawing to a device that has a low resolution, you can 
lose a good deal of precision on the points of your paths before it will make a 
visual difference, and it does give better compression. I will very probably be 
publishing a more complete description of this some time after our next release 
is out (ie tomorrow if all goes well).

Robin Berjon <robin.berjon@expway.fr>
Research Engineer, Expway        http://expway.fr/
7FC0 6F5F D864 EFB8 08CE  8E74 58E6 D5DB 4889 2488
Received on Thursday, 13 March 2003 08:37:21 UTC

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