Re: SVGMatrix.rotateFromVector

You're right.
Thanks for the report.

Dean

On Fri, 24 Jan 2003, Steve Schafer wrote:

> 
> In the description for SVGMatrix.rotateFromVector, it is stated that
> BOTH of the supplied vector coordinates must be non-zero. Shouldn't the
> restriction be instead that AT LEAST ONE of the coordinates must be
> non-zero? After all, rotations of 0, 90, 180 and 270 degrees correspond
> to rotation vectors of (1, 0), (0, 1), (-1, 0) and (0, -1),
> respectively.
> 
> Steve Schafer
> Fenestra Technologies Corp.
> http://www.fenestra.com

Received on Sunday, 26 January 2003 06:43:01 UTC