- From: Jonathan Watt <jonathan@jwatt.net>
- Date: Wed, 03 Jul 2002 16:11:19 +0100
- To: www-svg <www-svg@w3.org>
The example in section 15.10 demonstrates a filter that is supposed to do a conversion to grayscale, however the matrix given is incorrect. For feColorMatrix the value A' is obtained from: A' = R*a30 + G*a31 + B*a32 + A*a33 + 1*a34 As the matrix stands in Rec 1.0 and 1.1 the only way that A' could be 100% (actually 99%) is if R, G and B are all 100%, meaning that the pixel would be white. I would suggest that for a grayscale filter the alpha values of each pixel should be left as it is (and certainly should not rely on the R, G and B values of the pixel). Therefore the values a30, a31 and a32 should be '0' and a33 should be '1'. The feColorMatrix would then change from: <feColorMatrix type="matrix" in="SourceGraphic" values=".33 .33 .33 0 0 .33 .33 .33 0 0 .33 .33 .33 0 0 .33 .33 .33 0 0"/> to: <feColorMatrix type="matrix" in="SourceGraphic" values=".33 .33 .33 0 0 .33 .33 .33 0 0 .33 .33 .33 0 0 0 0 0 1 0"/> Note that the image showing the output from this example will also need to be updated. Regards, Jonathan.
Received on Wednesday, 3 July 2002 11:11:27 UTC