- From: David Turner <david.turner@freetype.org>
- Date: Wed, 27 Jun 2001 19:43:07 +0200
- To: Jon Ferraiolo <jferraio@Adobe.COM>
- CC: Wendell Piez <wapiez@mulberrytech.com>, www-svg@w3.org
Hello, > > 1) On the outermost 'svg' element, you can define the instrinsic > width/height of the graphic in "px" units. In this use case, a "px" is > generally an system-dependent unit of measure. On many systems, a "px" will > map to one device pixel, and different devices have different resolutions, > so "px" might cause different sizes rendering on different systems. Also, > on very high-res monitors or on printers, a "px" might be an abstract > measurement typically in the range of 1/72 to 1/120 inch, again possibly > causes different rendering sizes on different systems. > > This case is the reason for the words: "...use of px units ... can cause > inconsistent visual results on different viewing environments since the > size of '1px' may map to a different number of user units on different > systems..." But now that you bring this up, I think some additional > rewording may be warranted. > > 2) Otherwise, "A px unit and a user unit are defined to be equivalent in SVG." > The following makes me wonder. Isn't it simpler to say that: A - a "px" is always equal to a user unit B - the initial/outermost viewport transform should typically map 1 user unit to 1 screen pixels (with variation for printers, etc..) It seems to me that what's currently happening.. Comments ? - David Turner
Received on Wednesday, 27 June 2001 13:40:23 UTC