SVG: why 2D

Why was SVG limited to 2D?  Why not e.g. reuse VRML semantics if not
syntax?  Or at least a 2D subset of VRML semantics with ready extensibility
to 3D. Of course you'd want to add features not currently in VRML, such as
filters and text equivalents.  

People have probably raised this before but I couldn't find a ref to the
archive on your home page.  Sorry if this duplicates existing discussion.

Leonard R. Kasday, Ph.D.
Universal Design Engineer, Institute on Disabilities/UAP, and
Adjunct Professor, Electrical Engineering
Temple University

Ritter Hall Annex, Room 423, Philadelphia, PA 19122        
(215} 204-2247 (voice)
(800) 750-7428 (TTY)

Received on Thursday, 13 May 1999 14:41:28 UTC