- From: Maciej Stachowiak <mjs@apple.com>
- Date: Thu, 30 Jun 2016 18:12:38 -0700
- To: "Tab Atkins Jr." <jackalmage@gmail.com>
- Cc: Dean Jackson <dino@apple.com>, www-style list <www-style@w3.org>
> On Jun 30, 2016, at 2:38 PM, Tab Atkins Jr. <jackalmage@gmail.com> wrote: > > On Wed, Jun 29, 2016 at 9:32 PM, Dean Jackson <dino@apple.com> wrote: >> spring(mass stiffness damping initialVelocity) >> >> Simulate a spring using the solving algorithm defined by this JavaScript >> function [1]. >> >> mass: The mass of the object attached to the end of the spring. Must be greater >> than 0. Defaults to 1. >> >> stiffness: The spring stiffness coefficient. Must be greater than 0. >> Defaults to 100. >> >> damping: The damping coefficient. Must be greater than or equal to 0. >> Defaults to 10. >> >> initialVelocity: The initial velocity of the object attached to the spring. >> Defaults to 0, which represents an unmoving object. Negative values >> represent the object moving away from the spring attachment point, positive >> values represent the object moving towards the spring attachment point. > > These all look like they're <number>s? Is that intentional? Can they > be typed in some way? In particular, it looks like stiffness might be > amenable to becoming <percentage>? The canonical units for these values in a damped spring model would be mass: kilogram stiffness: Newton/meter (force over distance) damping: Newton-second/meter (force over velocity) initialVelocity: meter/second I think CSS does not support these units, and it's not clear that it would make sense to add them. None of them is sensibly regarded as a percentage. (I'd guess Sam and Dean may have rescaled these but any units for these quantities in a spring model would differ by at most a constant factor. One possibility that seems appealing is to give velocity in px/s rather than m/s, and rescale other units appropriately. Regards, Maciej
Received on Friday, 1 July 2016 01:13:16 UTC