- From: Mark Straver <mark@wolfbeast.com>
- Date: Tue, 26 Jan 2016 00:13:47 +0100
- To: Rik Cabanier <cabanier@gmail.com>, "Tab Atkins Jr." <jackalmage@gmail.com>
- CC: Simon Fraser <smfr@me.com>, www-style list <www-style@w3.org>
On 25/01/2016 20:17, Rik Cabanier wrote: > In my own testing in the past, I only needed a few stops. You need > more if you're manually arcing a path *in fully opaque colors*, but > it's hard to see seams in the mostly-transparent sections. > > For darker colors, maybe. The eye picks up even subtle stepping in light colors. I'd have to agree here. Unless you want to manually add a LOT of stops, it's not going to look pretty -- and it'll never be perfect, either. Anyone with a decent screen would certainly see problems with an "emulated" gradient with stops like that. I can't even imagine how this is going to look on the next generation of 4k screens where this would become even more prominent. > Just saying that this should be tested to make sure it doesn't look weird. > > (The underlying discussion of "can we change the behavior of today's > gradients" is almost certainly no, regardless of what details we > quibble over.) > I was resigned to that because I thought all browsers were in agreement. With > Safari being the exception and another advocate, my hopes are up again :-) I think a picture says more than 1000 words here. Let me demonstrate exactly what I mean and what would logically be expected when you'd create gradients, designing transparent transitions/overlays. This is a live example from a browser using the proposed solution and NOT premultiplying, with the CSS gradient code listed above the results for clarity. https://dl.dropboxusercontent.com/u/1466747/lwt-test/gradient-transparent-test.png Look at the CSS, and look at the picture - aren't these exactly the results you'd logically want when looking at the gradient definitions? A designer doesn't care about the exact underlying calculations or the math involved; a designer wants to get what they expect when they provide instructions for a specific goal. Call me a rebel, but no quibbling over details will want me to move away from this result with a series of less accurate (and potentially ugly) workarounds just to satisfy the (apparently less gfx-native) "must use premultiplied colors" point. The problem is simple, the solution is simple. There's no reason to be stubborn about it :P
Received on Monday, 25 January 2016 23:14:27 UTC