- From: Dael Jackson <daelcss@gmail.com>
- Date: Mon, 23 Nov 2015 20:15:37 -0500
- To: www-style@w3.org
Fragmentation ------------- - RESOLVED: No change on issue 24. Scroll Snapping Issues ---------------------- - RESOLVED: Issue 54 is closed with no change (the original request was retracted). - RESLOVED: Defer scroll jumping / "discrete snapping" feature to level 2. - There was tentative agreement to create a property to allow control over if inertial scrolls can go past snap points. - Tentatively it is called scroll-snap-stop and takes the values 'always' and 'auto' (all names pending bikeshedding) - There was a desire to see a written proposal before a final resolution is passed. - RESOLVED: If no snap positions defined, no snapping happens; scroll freely. - RESOLVED: 'overflow: auto | scroll' captures snap positions in both axes, regardless of scroll-snap-type value. - RESOLVED: scroll-snap-type applies to all elements, non-none values trap snap positions of descendants. ===== FULL MINUTES BELOW ====== Agenda: https://wiki.csswg.org/planning/tpac-2015#agenda Scribe: dauwhe Fragmentation ============= astearns: Fragmentation was scheduled in the morning. fantasai: There was an issue raised by hober. dino: Can you link to that point? <Rossen> https://drafts.csswg.org/css-break/issues-lc-2015#issue-24 fantasai: Issue 24 fantasai: hober can't remember; he denies it happened. <fantasai> "hober: I liked the compound names with force." astearns: hober liked the names with force- Florian: That's my understanding. dino: I don't think this is worth ... . he didn't raise an objection. fantasai: The question is, we have break-before which has values column, page, region, auto <fantasai> break-before: auto | page | column | avoid-page | avoid-column fantasai: We have avoid-page. fantasai: It's a bit unclear what break-before: page means, it means a page break before the element. <fantasai> break-before: page <fantasai> break-before: force-page fantasai: Maybe having force- is clearer. dino: I don't think hober feels strongly. Rossen: I like shorter. astearns: I prefer shorter. RESLOVED: No change on issue 24. fantasai: We need a transition request. Rossen: We have two staff contacts in room. fantasai: Transition request for fragmentation to CR, Rossen: Chris, you'll do this? astearns: Do we have tests? Rossen: Some. Rossen: More would be better. astearns: It's nice to have a test for every section, just one, when we make transition to CR Rossen: I think that's the case. astearns: It's nice to have slight coverage. Rossen: That's all on fragmentation. Rossen: we've exhausted the morning session items. Rossen: It's fourteen minutes before noon. Rossen: Any quick topics? fantasai: Some short scroll snapping. Scroll Snapping Issues ====================== <astearns> https://drafts.csswg.org/css-scroll-snap/issues-by-issue fantasai: Let me find an issue that is not long. dino: We were up to 28. dino: 28 is simple. fantasai: We planned to defer 28. fantasai: I haven't updated it. dino: We talked about 28. Have the children determine the scroll snapping behavior (Issue 54) ------------------------------------------------------------------- fantasai: We should do 54. <fantasai> https://drafts.csswg.org/css-scroll-snap/issues-by-issue#issue-54 fantasai: It's to determine whether mandatory or proximity per element rather than per scroll container. fantasai: So the question is we don't know how this works. fantasai: Should we investigate or close as no change? Rossen: That's the model where half elements mandatory, half proximity? TabAtkins: It's mandatory, but some don't have wide attraction radius. TabAtkins: That's dumb. astearns: One with very large radius. TabAtkins: Don't put in author's control. Rossen: This is something we can push to level 2. fantasai: It was raised by Florian. Florian: I disagree with old Florian. fantasai: Closed as no change. RESOLVED: mandatory/proximity determined by container, not child Add scroll jumping / "discrete snapping" feature (Issue 60) ----------------------------------------------------------- fantasai: Next is issue 60. fantasai: Scroll jumping / "discreet snapping" spreadsheet thing. TabAtkins: Some spreadsheets scroll only by whole rows. TabAtkins: I'm ok with deferring, TabAtkins: unless the working group thinks this is crucial. Steve: How do you make cut for level 1? TabAtkins: The simplest possible thing that robustly solves interesting cases. Rossen: Let's record a resolution. RESLOVED: Defer scroll jumping / "discrete snapping" feature to level 2. Specify whether inertia can skip snap positions (Issue 64) ---------------------------------------------------------- <fantasai> Discussing https://drafts.csswg.org/css-scroll-snap/issues-by-issue#issue-64 fantasai: Can inertial scrolls skip snap positions? fantasai: Microsoft has a distinction between single and multiple mandatory. TabAtkins: The initial windows version had mandatory and proximity, and a separate axis, single and multiple. TabAtkins: Single meant that inertia captured next point. TabAtkins: Safari is mandatory multiple. TabAtkins: Microsoft is mandatory single (???) MaRakow: The biggest problem with single is home and end keys. MaRakow: Those should go directly to the start and end. MaRakow: That's a too-strict interpretation of mandatory. MaRakow: There's no distinction in Windows implementations. TabAtkins: What should we default on? TabAtkins: If we need both, what behavior is mandatory, and what call the other. Florian: Both makes sense. Florian: Suppose I have a set of articles on one page, and I want to go to the next one. I don't want to force to always be on a snap position, but also I can't calibrate my fling, so I just want the next one. <fantasai> [Florian was talking about proximity single] TabAtkins: It's a separate axis. Florian: Multiple and single doesn't sound great. fantasai: "This scroll point captures all inertia" might make sense by element. fantasai: For example, in Florian's case, you might want snap positions within the article, don't want those to trap all inertia, fantasai: but want the snap points between articles to trap all inertia. dino: I don't think that use case is valid. TabAtkins: Articles arranged vertically. dino: I still think navigation to next one; it's hard to distinguish between scrolling and swiping. MaRakow: There's a lot of nuance. MaRakow: There's two ways of describing single: MaRakow: at least one vs no more than one. MaRakow: Make single gesture, article is very long, MaRakow: there's 2 ways of interpreting. Florian: It's not incompatible with what you say. Florian: If you have recognized gesture that does that; there's no detection on my mouse wheel, MaRakow: We're trying to define default action for certain inputs. MaRakow: No spec says arrow down should doing something specific. TabAtkins: We're just sorting out your two behaviors. MaRakow: There's some potential leniency here. <Florian> scroll-snap-stop: always | inertial TabAtkins: Which behavior should we default to? MaRakow: Leave it up to UA. TabAtkins: Single vs Multiple changes behavior a lot. TabAtkins: Does a fling go really far, or to next page? TabAtkins: That's too different for it to be UA default. MaRakow: UA could have a smart default. TabAtkins: The two interpretations are not equally good MaRakow: It can vary on whether UA has animation support, etc. TabAtkins: None of them do. TabAtkins: You have an amount of inertia. TabAtkins: The amount of inertia calculated is a minor detail for users. MaRakow: There's some that will accelerate based on number of gestures, etc. MaRakow: Lots of UA-specific inputs that don't exist in all UAs. TabAtkins: The fling gesture is universal. TabAtkins: It gives you same basic behavior across all devices. TabAtkins: Single vs multiple are distinct are distinct and separate behaviors that authors will either want or not want. <fantasai> single = inertia cannot take you past one snap position <fantasai> multiple = inertia, however it's calculated, can take you past one snap position; you go until the nearest snap position to your landing position Florian: There's a bigger variation on author use cases. Florian: In a slide show you mean go to next slide no matter how hard. Florian: In a carousel a big fling should go farther. Florian: We need to know if inertial fling means go to next thing or go far. TabAtkins: Nothing else in spec allows such a gulf in behavior. <Florian> scroll-snap-stop: always | inertial Florian: I just pasting into IRC a proposed name. fantasai: Given that you might want different behavior per snap point in same scroller, either way we're going to have a separate switch because it's on item instead of behavior. fantasai: Both proximity and mandatory can have single behavior. fantasai: The default for proximity and mandatory is to allow for multiple. fantasai: We can consider adding a switch for single for element inside of scroll container. Florian: The property would apply to element not container. fantasai: Call it auto; fantasai: it means multiple. fantasai: From author perspective these are all methods of scrolling. Florian: You and I are bikeshedding. MaRakow: Do you have proposal? TabAtkins: Florian's scroll-snap-stop, naming tbd TabAtkins: It can be deferred to next level, keep multiple (Safari behavior) for L1. dino: I'm happy with the default Safari behavior. dino: I think there is a case for full screen don't use inertia. dino: So I would prefer not to defer. TabAtkins: Happy to do that. TabAtkins: For majority use case we don't need it. Florian: It belongs in level 1. fantasai: Proximity is multiple for sure. fantasai: That's least intrusive for users. fantasai: Given that, multiple has to be the default. Florian: I still want switch in level 1. MaRakow: I want to see a proposal. TabAtkins: I'll write up what Florian posted. TabAtkins: We can resolve on default the behavior. Florian: That's what they want a written proposal for. Rossen: The proposed resolution as is, multiple always for both proximity and mandatory fantasai: Looking to adding a switch. TabAtkins: Proximity doesn't force you to land, TabAtkins: you can scroll around. fantasai: (drawing at white board) proximity: ____ _____ / \/ \ multiple ____ _____ / \ / \ single | || <-- infinite hole, like when you miss a jump in Mario mandatory: (same drawing, except flat-top sections are curved downwards ◠◠◠◠ ) Florian: In proximity you can stop anywhere, Florian: but you cannot scroll past on an inertial fling, Florian: a fling will stop you. MaRakow: I have no trouble understanding. MaRakow: What does it mean for compat, etc. There's more thought needed there. TabAtkins: compat-wise it won't matter as you are prefixed/flagged. TabAtkins: behavior-wise, definitions are already in API guide. Rossen: Let's move on. dino: Lunch line is an issue. Rossen: Lunch break. Rossen: Given Matt wants a week, we have a proposed resolution in a week. fantasai: There's two more short issues; after lunch. Rossen: 3pm we have joint meeting. astearns: We'll resume after joint meeting. <jchiba> https://www.dropbox.com/s/g3fwj38z8kagx01/snap-point-multiple.jpg?dl=0 <break type=lunch> Scribe: fantasai Define what happens when there's no snap points (Issue 69) ---------------------------------------------------------- <fantasai> https://drafts.csswg.org/css-scroll-snap/issues-by-issue#issue-69 fantasai: Define what happens when there's no snap points. fantasai: Do you snap to something, or don't snap or what? fantasai: Tab and I figured if there's no snap positions defined, scroll freely. fantasai: If there isn't, you don't snap to anything. <MaRakow> If a valid, reachable snap point exists, you must snap to it (for mandatory) RESOLVED: If no snap positions defined, no snapping happens; scroll freely. Define that snap point defined by element is triggered when targeting fragment of element (Issue 72) --------------------------------------------------------------------- <fantasai> https://drafts.csswg.org/css-scroll-snap/issues-by-issue#issue-72 fantasai: [summarizes] MaRakow: This is way outside scenarios that I've ever looked at. MaRakow: I'm happy to go to with simpler one. Rossen: Yeah, seems to agree with what I remember. RESOLVED: 'overflow: auto | scroll' captures snap positions in both axes, regardless of scroll-snap-type value. Trapping Snap Points (Issue 82) ------------------------------- <fantasai> https://drafts.csswg.org/css-scroll-snap/issues-by-issue#issue-82 fantasai: Someone mentioned that it would be nice to trap descendant snap points even if not a scroller. fantasai: The original suggestion was to use snap-points-x/y lack of elements value. fantasai: Tab and I thought that's weird, snap-points-x/y are about coordinates. fantasai: But scroll-snap-type is about processing descendant snap positions, so thought that a non-none value, or perhaps a special "trap" value, would apply to all elements and capture snap positions inside. MaRakow: So snap positions are associated to nearest ancestor with overflow: scroll | auto or scroll-snap-type: non-none MaRakow: That seems reasonable. fantasai: Variations on proposal is, non-none values, or do we want a special keyword. MaRakow: I would prefer non-none fantasai: Seem reasonable to others? <astearns> ...general head-nodding... Rossen: Yeah, similar to how position traps things. RESOLVED: scroll-snap-type applies to all elements, non-none values trap snap positions of descendants.
Received on Tuesday, 24 November 2015 01:16:38 UTC