On Fri, Jan 30, 2015 at 1:23 PM, fantasai <fantasai.lists@inkedblade.net> wrote: > On 01/29/2015 04:27 PM, Tab Atkins Jr. wrote: >> Something like what you sketched, with a palette of colors to deal >> with, would work. >> >> Looking through some internal color design docs, I find some automatic >> color-extraction design using the following set of colors: >> >> * Light/Normal/Dark Vibrant >> * Light/Normal/Dark Muted >> * Vibrant Complementary (for call-out buttons and such that need to be >> visually distinct) >> (where light ~75% lightness, normal is ~50%, dark is ~25%; vibrant is >> at least 30% saturation, ideally 100%, and muted is at most 40% >> saturation, ideally 30%) >> >> * Light/Dark Contrasting Text >> * Light/Dark Contrasting Secondary Text >> >> This might be a good set to start with. > > > You're trying to define the inverse of UA system colors. We already > decided that was a bad idea. You'll have to unpack that for me. Why is that a bad idea? It seems like it's equivalent to what you're suggesting - defining the 'color' for "abstract button" is similar to defining the "button-color" color. ~TJReceived on Friday, 30 January 2015 22:27:53 UTC
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