- From: Tab Atkins Jr. <jackalmage@gmail.com>
- Date: Wed, 21 Jan 2015 12:33:45 -0800
- To: Jonathan Rimmer <jon.rimmer@gmail.com>
- Cc: Rik Cabanier <cabanier@gmail.com>, www-style list <www-style@w3.org>
On Wed, Jan 21, 2015 at 11:22 AM, Jonathan Rimmer <jon.rimmer@gmail.com> wrote: > Yeah, you're right. Sorry. I didn't follow the algorithm correctly. But even > here, the non-linear part relates to the rate of progression between the > color stops, rather than the route through the color space, right? What you > describe as a "linear blend" in step 4 is also an interpolation, and it's > that interpolation that I'm proposing could be controllable. Yes. The path itself is still piecewise linear; this just changes the progression speed to no longer be. > I can see how this can be used to smooth out the end of a transition to a > particular stop, but at the expense of a sharper transition at the > beginning. This seems to bear out with my experiments in your CodePen, and > in Illustrator. It can't seem to provide the same kind of uniformly smooth > transition as the "smoothness" function in Photoshop, or produce the kind of > gradients possible with Gentle Gradient?[1] Right, there are a number of interesting things you can do with more control. The spec's midpoint thing is a relatively simple smoothing operation. ~TJ
Received on Wednesday, 21 January 2015 20:34:32 UTC