- From: fantasai <fantasai.lists@inkedblade.net>
- Date: Mon, 18 Nov 2013 10:47:41 -0800
- To: "www-style@w3.org" <www-style@w3.org>
On 11/15/2013 10:18 AM, Lea Verou wrote: > Sooo, after some discussion at TPAC after the recent F2F, some of us (fantasai, dbaron, plinss, me) decided that even though > the edge cases about precision aren't that big of a problem, the currently defined behaviour results in abruptness when > border-radius interpolates from 0 to any positive value. Therefore, we think the spread rounding should be changed to be > defined as: > > spread rounding = border-radius + spread * ratio(x) > > where x = border-radius / spread and ratio() is a continuous strictly increasing function that is 0 when border-radius is 0 > and becomes 1 after a certain point. Therefore, it would still be 0 at 0 and mostly the same for small differences between the > border-radius and the spread size, but would progressively increase when the border-radius is considerably smaller than the > spread size. > > We tried many functions for what ratio() could be [1], and I made a demo of the three best ones that you can find here [2]. We > think Cubic works best, which is 1 + (x-1)^3 in [0,1] and 1 when x > 1. Not only this makes interpolation smoother, but it > also is more aesthetically pleasing, which reduces the need for manual ”filleting” (as demonstrated in [3]). Given the results from http://dev.w3.org/csswg/css-backgrounds/spread-radius and how much better the outer edge looks with the cubic interpolation, I'm thinking we should do the same for the margin box curve for Shapes. Alan, thoughts? ~fantasai
Received on Monday, 18 November 2013 18:48:11 UTC