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Re: Transformed Pointer Coordinates?

From: Simon Fraser <simon.fraser@apple.com>
Date: Tue, 12 Feb 2013 20:56:26 -0800
Cc: Simon Fraser <smfr@me.com>, robert@ocallahan.org, Dirk Schulze <dschulze@adobe.com>, Jacob Rossi <Jacob.Rossi@microsoft.com>, "Tab Atkins Jr." <jackalmage@gmail.com>, Doug Schepers <schepers@w3.org>, "public-pointer-events@w3.org" <public-pointer-events@w3.org>, "public-fx@w3.org" <public-fx@w3.org>, www-style list <www-style@w3.org>
Message-id: <C537BC7B-C055-4A29-9828-2559F92F6A57@apple.com>
To: Rik Cabanier <cabanier@gmail.com>
On Feb 12, 2013, at 8:26 PM, Rik Cabanier <cabanier@gmail.com> wrote:

> On Wed, Feb 13, 2013 at 3:08 PM, Simon Fraser <smfr@me.com> wrote:
> On Feb 12, 2013, at 9:29 AM, Rik Cabanier <cabanier@gmail.com> wrote:
>> I agree. The vast majority of people are just interested in the 2d transform.
>> Another issue with 3d is how transform-style [1] is treated.
>> for intstance:
>> <div id="a">
>> <div style="transform: rotate3d(...); transform-style: preserve-3d">
>> <div id="b" style="transform: rotate3d(...); transform-style: flat">
>> Does it make sense to transform point between a and b?
> Sure, I don't see anything wrong with this. Even mapping into an element with transform-style: preserve-3d is fine; you're just mapping into the plane of that element.
> yeah, preserve-3d is not so bad. I thought 'flat' would be harder to do but maybe not.
> How do you handle edge cases where a plane becomes a line? 

Yeah, that can be problematic. In fact, mapping onto a plane becomes problematic whenever the w component in point projection is < 0 (which can happen when mapping into elements with rotations in X or Y under a perspective).

I'm not sure how to handle these edge cases. Throwing an exception is probably too disruptive for authors.


Received on Wednesday, 13 February 2013 04:56:59 UTC

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