- From: Rik Cabanier <cabanier@gmail.com>
- Date: Sat, 26 May 2012 22:39:04 +0300
- To: Brad Kemper <brad.kemper@gmail.com>
- Cc: "Tab Atkins Jr." <jackalmage@gmail.com>, Cameron McCormack <cam@mcc.id.au>, "www-style@w3.org" <www-style@w3.org>
- Message-ID: <CAGN7qDA6jeXFuHwO3PEcN4tu6HsE+P1Ky4dSHh3Evv7ES2Kg+A@mail.gmail.com>
On Sat, May 26, 2012 at 9:52 PM, Brad Kemper <brad.kemper@gmail.com> wrote: > On May 24, 2012, at 1:47 PM, "Tab Atkins Jr." <jackalmage@gmail.com> > wrote: > > > On Thu, May 24, 2012 at 9:44 AM, Rik Cabanier <cabanier@gmail.com> > wrote: > >> Reading a bit more on the wikipedia article [1] on HSL, I came across > the > >> following quote: > >> > >> Because hue is a circular quantity, represented numerically with a > >> discontinuity at 360°, it is difficult to use in statistical > computations or > >> quantitative comparisons: analysis requires the use of circular > statistics. > >> Furthermore, hue is defined piecewise, in 60° chunks, where the > relationship > >> of lightness, value, and chroma to R, G, and B depends on the hue chunk > in > >> question. This definition introduces discontinuities, corners which can > >> plainly be seen in horizontal slices of HSL or HSV. > >> > >> I believe it doesn't make sense to transition in HSL because of these > issue. > >> Who would want to create such a synthetic transition? > > > > Heh, who would ever want to transition in RGB? It's infinitely worse. > ^_^ > > > > Ultimately, what matters is what the system graphics libraries > > support, or can be extended to support. HSL is a pretty shitty > > colorspace, but it's simple to work with, and way better than RGB for > > most things. If we can convince the implementors working on graphics > > to do a better colorspace, awesome, but if we can't, falling back to > > HSL is acceptable in my mind. > > > > (The major problem with HSL, more than anything else, is that there's > > no analog of "premultiplied" colors like RGBA has, so transitions > > to/from 'transparent' are going to be ugly. I don't think any of the > > better colorspaces have a solution to this either.) > > When I am creating gradients from some color to transparent, I usually end > up using rgba for the transparent side, so that I can set the rgb part of > that to match the full color version. That seems to usually work well > enough to render decently in UAs that don't pre-multiply. So, I would think > that with hsla, it would be no worse than that. HSL is useful when you just > want to adjust lightness and/or saturation, which I'd guess would be the > most common gradient or transition changes, not including alpha changes, by > far. In my experience, using gradients or transitions to a lighter or > darker version of the same hue is much more common than rotating through > different hues. It seems that you would want to use Lab in that case, although it would be hard/impossible to do a complete color match with your sRGB values. Rik
Received on Saturday, 26 May 2012 19:39:34 UTC