- From: Lea Verou <leaverou@gmail.com>
- Date: Mon, 20 Feb 2012 01:34:23 +0200
- To: robert@ocallahan.org
- CC: Lea Verou <leaverou@gmail.com>, Charles Pritchard <chuck@jumis.com>, Felix Miata <mrmazda@earthlink.net>, www-style@w3.org
On 20/2/12 01:08, Robert O'Callahan wrote: > No, that's a surefire way to write pages that are unusable across > different kinds of devices. > > The only use-cases for truemm are when you need content matching the > size of some real-world object, e.g. a ruler, or a life-size image, or > a human fingertip. That's it. > > Ask yourself, "do I really want this content to be the same physical > size on a phone and a wall projector?" If the answer is yes, use > truemm, otherwise don't. A wall projector is a special case anyway. Even in the use cases you mentioned, you probably wouldn't want those objects to be that small on a projector as well. But you would want them to have a consistent size across desktop screens and phones. Special cases like projectors is why we have media queries (and why the resolution media query should continue being about physical dpi). -- Lea Verou (http://lea.verou.me | @LeaVerou)
Received on Sunday, 19 February 2012 23:34:56 UTC