- From: fantasai <fantasai.lists@inkedblade.net>
- Date: Mon, 13 Feb 2012 18:37:29 +0100
- To: "www-style@w3.org" <www-style@w3.org>
Writing Modes ------------- Discussion of UTR50 status and 'text-orientation' property. Fragmentation ------------- Rossen and fantasai produced a draft of a CSS3 module dedicated to breaking across pages/columns/regions/etc. (i.e. pagination). RESOLVED: publish FPWD of Fragmentation. Transforms ---------- - RESOLVED: matrix and matrix-3d continue to take unitless numbers, where they need units, they are implicitly px or 1/px. - Discussed status of issues, 2D/3D/CSS/SVG merge, and how fast it's possible to make progress. ====== Full minutes below ====== Writing Modes ------------- Scribe: Bert fantasai: Status is: Unicode is working on a proposal. Microsoft is providing data. Some data still missing. We'll talk to UTC tomorrow. *Maybe* it'll get done within 2 years... * fantasai is minuted-out John: Several modes within vertical: default mode, stacking mode John: former for Japanese John: many variations across script. John: Upright in our spec breaks shaping. John: but in their proposal it does not. [people looking at image, wondering if it wrong] David: [explains the hebrew image] John: Controversy is about bidi, flipping John: In their model, some punct always rotates. John: Certain things are not going to stack in the stacking mode. David: Is this PDF available? John: Only private mail so far. Sylvain: I can ask for more copies. John: Slightly diff orientations between what upright-right and upright. John: Until recently we had a proposal with default upright-right. John: Different things happen with different characters, depending on whether they rotate in certain conditions. John: This new proposal sets it up differently. Some characters are automatically rotated or not. fantasai: It was part if our original proposal as well. [John and fantasai working our what proposal said what] Florian: So, no way for author to set final orientation? John: Exactly. Fantasai: We didn't have override originally either. Florian: You want an 'upright-force'? John: Some symbols, arrows, are going to auto-rotate, isn't it, fantasai? fantasai: No, everything upright, except for certain for which we have no use-case (brackets and dashes) fantasai: We have no use-case for forcing everything upright. fantasai: Only for forcing most things upright. fantasai: We could add a force-upright. fantasai: But need a use-case first. John: Are the sideways forcing everything sideways? fantasai: Yes. florian: So we are not prevented from adding an override later. John: Hieroglyphs may mirror. fantasai: Typically they face the start of the line. fantasai: Maybe we don't need to implement that, but it is correct behavior. Florian: Chinese readers reading hieroglyphs Florian: Will they recognize the hieroglyphs? fantasai: People reading hiero will know about this... <dbaron> Table with Latin1, 日本, עִבְרִית, العربية, ᠮᠣᠨᠭᠭᠣᠯ, !@#, ([-]), and some hieroglyphs <dbaron> Table with Latin1, 日本㊥①, עִבְרִית, العربية, ᠮᠣᠨᠭᠭᠣᠯ, !@#, ([-]), and some hieroglyphs Steve: Upright is by cluster, not by character? fantasai: Yes. fantasai: We have a minimum definition that says you use a grapheme cluster, and can tailor it to include more. Steve: I heard it is not exactly the right term. fantasai: It is the closest that applies. fantasai: We have some text about other traditions in the text. fantasai: We asked for more details, but nobody is giving us any. Steve: So it is not a character property. fantasai: ... John: When you have clusters, with base and comb, char, then rotation is determined by base char. Steve: If you have a hyphenated combination (or apostrophe), do I want ... or... [drawings] Steve: Can the apostrophe be below the letter in vertical stacking, or always attached on the right of the letter ("l'") glazou: Attached. ACTION sylvain: try to get copies of the proposal from UTC for the WG. John: Koji, Elika and I evolved our knowledge. We have more details now. John: We could come up on proposal based on Unicode ranges and properties that covers 95%. John: But then with new Unicode version we would have to revise. John: So it's better if Unicode defines a property. John: Then we don't have to define anything. John: Previous proposal from Adobe with upright and sideways. Now UTC has more detailed proposal. fantasai: Eric (Unicode) ... John: Vertical Japanese in Eric's mind has orientation, but also spacing aspects. John: I think it is not good to mix the aspects. Steve: He changed recently. He observed Steve: there are two things that need char classes. Steve: (1) rotated or not (2) what spaces applies in each context. Steve: He wanted one set of char classes. Steve: That could define both. Steve: One set that solves both problems. Steve: But since then he concluded that upright is not a character-level property. Steve: Sometimes cluster. Steve: (He didn't send that proposal yet.) Steve: A mode in text combine that does the grouping in vertical stacking case. Steve: More TCY and" IJ" in Dutch kind of thing. John: So none of us heard this before. John: We'll find out tomorrow. John: We'll join UTC call tomorrow, John: OpenType doesn't have a clear model what features are turned on in vertical. John: It will probably need to involve Microsoft as well. Steve: In general you do not know which features apply, John: For each script you know which apply. John: But in vertical text for those same script it is not clear. John: We need implementer input. John: Final glyph in vertical can be a ligature, or not. Not clear. fantasai: Might also have a vertical ligature. John: Some trickery. John: Font has vertical ligatures and they are turned on sometimes. John: Uses a dummy glyph. John: We need to figure out what UA does with OpenType. fantasai: It needs a VLIG (vertical ligature) feature. Koji: So you are joining the OpenType standardization now, too? :-) <glazou> FWIW http://glazman.org/tmp/Vapostrophe.xhtml Fragmentation ------------- <smfr> http://dev.w3.org/csswg/css3-break/ fantasai: We have a draft, should we publish it? fantasai: There are no new features in this draft. fantasai: It takes the various break-* properties, made tables and added explanations. Bert: If there is indeed noting new, then I'm OK. Alex: Do you plan to put anything else in the spec? Alex: Behavior of abspos across pages, floats across pages? fantasai: Varying page widths is in the spec. Anton: Text comes from which other specs? fantasai: CSS 2.1, multicol, paged media... florian: Dependencies? fantasai: Only CSS 2.1 Alex: Which specs should define paged abspos? fantasai: Probably Positioning. fantasai: Probably let Fragmentation deal with normal block layout and then other modules can refer to this. Alex: It assumes that you *can* actually page abspos. Alex: It seems it belongs more in this spec. Alex: Spec should say what it claims to cover in the future. Alex: Related to call for exclusions. Alex: So good to have it there right away. Peter: We are never prevented from adding a chapter later. Alex: Yes, but scope is good to know from the start. Anton: This will come up all the time, with so many specs and dependencies. Anton: In some sense we want the framework here, but whether paging happens at all is defined in all other modules. Anton: This is lower-level framework. fantasai: Animations is an example. fantasai: Each spec defines whether or not a property animates, w/o defining how fantasai: Here we have a set of possible breakpoints in Fragmentation. fantasai: Other specs can add points to class-one breakpoint. fantasai: Tables module might add rows of a table to that, fantasai: Flexbox might add space between flexboxes to that. Alex: What is status of Tables? fantasai: It doesn't currently exist. fantasai: But Fragmentation refers to CSS 2.1 for tables and defines breaking for it. fantasai: Block layout is basic and needs to be covered here, Alex: I see no reason to not publish, but I want discussion about scope. Alex: FPWD should have (in ToC) a list of things intended to be covered. fantasai: We can add text about relations to other specs. CTION fantasai: Clarify in css3-break what other specs are supposed to say about fragmentation <trackbot> Created ACTION-445 Rossen: Each layout defines its own fragmentation. RESOLVED: publish FPWD of Fragmentation. Alex: I expected a combination of CSS 2.1 and Paged Media should be enough to define 2.1 layout completely for pagination. Alex: To understand exactly how 2.1 paginates, you need 2.1, Paged Media and Fragmentation. fantasai: Not Paged Media. Alex. OK. Alex: For other specs, I would need to figure out what the list is, fantasai: The CSS layout modules should define their pagination, and can refer to Fragmentation and add themselves to the hooks in that spec. fantasai: All other specs will say you are allowed to break here and here with respect to a possible break points. fantasai: Positioning may have to say little bit more. fantasai: There is an issue with two different proposed behaviors for floats. fantasai: Option A and option B. fantasai: But we don't have to pick one today, can do it later. Can publish both for now. fantasai: Heard from Alex, but not from others. Need to publish first. ACTION fantasai to add pictures to Fragmentation <trackbot> Created ACTION-446 <dbaron> Whiteboard photos from today: http://lists.w3.org/Archives/Public/www-archive/2012Feb/0012.html Tranforms --------- <smfr> http://lists.w3.org/Archives/Public/www-style/2009Oct/0360.html <smfr> https://www.w3.org/Bugs/Public/showbug.cgi?id=15628 David: [Draws on whiteboard] David: Related to matrix units. David: 2D transform uses matrices like this [draws] | a c e | | x | | X | | b d f | | y | = | Y | | 0 0 1 | | 1 | | 1 | matrix(a,b,c,d,e,f) translate(5px, 10px) matrix(1,0,1,1,5,10) ^ ^^ ~ pixels implied 3D has 16-value matrix with units of px and 1/px and z and 1/z mixed in David: (a,b,c,d,e,f) David: Multiply this by (xin, yin) and it gives (xout,yout) David: Some have units, some are unitless. David: Current draft says translate takes length arguments. David: But matrix uses px in translation part. David: Nowehere else in CSS do we say that unitless means px. David: We could add units to e and f. David: But then problem with 3D. David: 3D matrix has two arguments with px, one with a z-index, and some with "px/z-index" David: And some with 1/px. | - - len/z len | | - - len/z len | | z/len z/len - z | | 1/len 1/len 1/z - | David: So easy enough to fix for 2D matrix, but what then for 3D matrix? David: Gecko implemented at first with e and f requiring a unit. David: FF10 allows unitless, but accepts units, too, Chris: That sounds like a good way, David: But it tells users that px is good to use, which we so far tried to avoid. glazou: But nobody will ever use a matrix. glazou: Will decompose into rotate, translate, etc. Alex: But still more people understand matrix than margin collapsing :-) glazou: I want DOM to output a decomposed value, not a matrix. glazou: Don't care whether it is with or without units. Chris: What is the decomposition? Arbitrary sequence that is equivalent? Glazou: as long as it is editable. Simon: Return what was set on the element. Simon: Preserved. glazou: Preserved is perfect, but a minimal decomposition is fine. glazou: I don't care about the units on the translation part. Chris: If you use multiple length in multiple translations, will they be recomposed into px? Simon: Yes David: the units will be translated to underlying units, for screen that is generally px. Tab: Internally it is something like 1/16 px. David: It seems we have to allow unitless, should we also allow lengths? glazou: If you really want 2em, you can just add a translate(). Tab: Issue was computed value. Simon: Animation... David: I think animation works on matrices. Chris: Some people working with 3D in HTML5 *do* want matrices. glazou: Yes, but you don't have to put the 2em in the matrix. David: So people seem leaning towards no units in matrix? Howcome: ... Tab: I all invertible matrices are decomposable, Tab: do the others do anything important? several: probably not. glazou: When we remove the commas from the matrix (as proposed earlier), then we can add units. David: I first raised this 2.5 years ago. David: At this point I'm going to leave it at unitless. Alex: What if somebody need 1/inch? David: Since in = 96px, use 1/96px Simon: matrix API cannot always resolve lengths, if you are not using it on a current element. Florian: Could have a single unit that applies to all of the matrix. David: Don't really want to do that... Glazou: Why not unitless? David: Consistent with general rule in CSS that there are no unitless lengths, so as not to tell people to use px. Vincent: SVG... unitless... Vincent: Transform is currently an attribute in SVG, not a property. David: CSS things used inside SVG allow unitless. Vincent: In an attribute I can use something that I cannot copy and paste to a CSS property. David: That is true of most attributes. Chris: Fonts, e.g. Peter: So we conclude no units on matrix? Chris: Also need a more efficient representation in JS, not a string, but a set of numbers. Peter: We could pick any unit. David: I hope spec is clear that they are px... Howcome: Add some language to warn that px aren't special, only used here. RESOLVED: matrix and matrix-3d continue to take unitless numbers, where they need units, they are implicitly px or 1/px. David: We should not merge 2d and 3d. David: Progress on 2d is more than 3d. glazou: What if 2d reached CR before 3d, what happens to the prefix of 'transform'? David: Then we need a prefix on the 3d functions. Simon: We will accept... prefixed... unprefixed.... glazou: nightmare. glazou: You cannot remove prefixes on 2d then. Peter: We can take 2d to CR and decide to drop prefixes from 3d. Simon: 3d is a lot less interoperable. David: Don't know the details of the issues. David: There are some tests being made. Peter: They are not in our system, need different formats. Peter: Just put them in the submitted directory and Shepherd will tell you what is wrong. Peter: Put them there as soon as you want people to review them. Vincent: Merging with SVG, predictable model important. Vincent: Editorial issues, where is work going to happen? Vincent: One spec to CR, then a merged spec... Vincent: I don't know a solution. David: I don't want 2d to wait on SVG stuff. David: 2d is not going to change. David: There might be more variant syntaxes, but probably not more. Sylvain: We rejected px already because we cant change it anymore. Sylvain: So bigger changes not possible either. Chris: A bit strange though. We promise to work together and then publish one spec anyway. Chris: SVG also has had transforms for years. Chris: Probably only need to work on the wording, where it only makes sense for SVG or CSS. Chris: Coordination is good now, let's not put it at risk. Simon: Combined spec has a lot on 3d now. Tab: So we say we cannot change transforms 2d anymore, we rejected that argument this morning, what is different? Peter: What is going to change, the syntax or the functionality? Peter: Argument is that 2d transform has both fixed now, other specs not. Sylvain: Not sure we are as ready to publish 2d as we thought. We are thinking of some new functionality already. Sylvain: Stacking and fixed positioning issues. Tab: That is not syntax issue. David: Containing block. David: Have to walk through the subtree looking for fixedpos elements Vincent: We decided I think to merge, we need to discuss with FX group. Peter: Yes, but we made the caveat that we shouldn't delay CR. Sylvain: We can prioritize 2d. Peter: Real-world need for 2d. Chris: yes, but why did we make a merged spec since 9+ months, and now we are ignoring it. Chris: Can't we publish that spec? Vincent: Can we go over the issues first in the merged spec. Bringing 3d to SVG is another topic. Vincent: Then go over the list, and at least have one consistent model. Sylvain: Have a document by next ftf. Simon: Still the problem of dropping prefixes. Simon: I think we can drop prefixes early. Vincent: We should at least have a review of the issues, then we know if the issues are maybe minor. Simon: syntax issues probably minor. Simon: Transform origin is harder. Chris: Not clear that SVG is holding that up. Simon: Should a test suite have SVG tests, and should UAs pass SVG before the spec can advance? David: A spec is not free. The spec is not done. It is holding things up, I think. Chris: A UA can implement only CSS or only SVG. Simon: Conformance classes. Four: {2d,3d}x{CSS,SVG} Chris: SVG has had transforms since 1998, we aren't starting from scratch. Chris: Mixing HTML and SVG and CSS is not rare, it is being used more and more. Peter: What is the path forward? Vincent: I like to have time to go over the issues with the W. There is not really SVG vs CSS. And we do't want two solutions in the end. Vincent: Dirk is working fulltime on transforms, listing the issues and looking at implementations Vincent: We have them on a wiki, we can discuss them in two weeks. Vincent: Would be good to understand first what the implications are. Vincent: I propose we look at the issues at the telcon. Simon: wiki or bugzilla? Vincent: wiki Simon: Move to bugzilla? Vincent: I think everything is there already, the wiki is to support. fantasai: So we have two unmaintained specs and one merged spec that is maintained? Simon: Yes? fantasai: Are all issues in the issues list? Vincent: Yes, should be. fantasai: How many? How long would going through them take? Vincent: 2d issues are tractable, 3d issues are bigger, more uncertain Simon: 48 issues, about 1/3 are 2d. fantasai: In general, we just cut unstable features and continue the rest. fantasai: Seems to me we should cut 3d, and make that the next level of the module. Simon: That doesn't help with dropping prefixes, some properties are shared in 2d and 3d. Simon: Although might not be so bad in practice to have prefixed 3d functions... Simon: Unprefixed property would accept only 2d functions, prefixed property would accept 2d and 3d both. Simon: Potential breakage, but risk is fairly low. Simon: Need input from other implementers. Vincent: We can go over 2d issues, and establish at least the status of the 3d ones. Then make decision in a month. Sylvain: I'd rather go through whole list of issues first. Vincent: Dirk will categorize issues. fantasai: We didn't talk about Text. We have an issue on text-transform, but are there any others that would prevent a LC? John: There are a couple on text-transform alone. Steve: I don't know, I haven't looked yet. ADJOURNED.
Received on Monday, 13 February 2012 17:37:57 UTC