- From: Dr. Olaf Hoffmann <Dr.O.Hoffmann@gmx.de>
- Date: Sun, 22 Apr 2012 17:14:05 +0100
- To: www-style@w3.org, public-fx@w3.org
Hello, this is about: http://www.w3.org/TR/2012/WD-css3-transforms-20120403/#animation In the last paragraph of 15. it is mentioned: [In some cases, an animation might cause a transformation matrix to be singular or non-invertible. For example, an animation in which scale moves from 1 to -1. At the time when the matrix is in such a state, the transformed element is not rendered.] Because SVG tiny 1.2 has and maybe future versions of SVG will have the property vector-effect="non-scaling-stroke", it is a real use case to have objects, transformed to 1D or 0D objects, which remain visible, for example with this one can create a simple presentation of an 1D harmonic oscillator, using rotation, one direction transformed to zero. Therefore I think, it is not a good idea to say that the object is not rendered, because this will not be the effect intended by the author and there is no simple workaround to get the same effect with another method. Indeed, because for animation there is no need to invert a matrix at all - the problem with the inversions seem to be only an artifact of 16.1., not related to the intended animation effect, I suggest to skip this paragraph. For example, nothing specific happens at 0, if one scales from 1 to -1 - there is no reason not to render the object continuously for such an animation. Maybe this is already an indication, that 16.1 should be improved, if it introduces problems, that have nothing to do with the intended animation effect (it is a well known thing, that one should avoid numerical matrix inversion, if possible; the inversion algorithm may already cause trouble around the situation, where it becomes non-invertable, resulting in funny numerical artifacts) ... Best wishes Olaf
Received on Sunday, 22 April 2012 16:14:36 UTC