- From: <noam.rosenthal@nokia.com>
- Date: Fri, 21 Oct 2011 00:59:01 +0000
- To: <gman@google.com>, <vhardy@adobe.com>
- CC: <cmarrin@apple.com>, <www-style@w3.org>, <public-fx@w3.org>, <public-svg-wg@w3.org>
Received on Friday, 21 October 2011 01:01:31 UTC
________________________________ From: www-style-request@w3.org [www-style-request@w3.org] on behalf of ext Gregg Tavares (wrk) [gman@google.com] Sent: Thursday, October 20, 2011 5:41 PM To: Vincent Hardy Cc: Chris Marrin; www-style list; public-fx@w3.org; SVG WG Subject: Re: Updated CSS shaders proposal On the interactivity issue, issue #3 > In other words, elements that have CSS shaders applied direclty or indirectly will not receive mouse events nor touch events at a minimum. Similarly 'hover' will no longer work. That sounds unnecessarily harsh... we don't have to turn them off, but rather just defer that issue of vertex-shader-assisted interactivity for later and currently keep the "default" behavior where touch/mouse event coordinates are relative to the element and not to the vertex shader positioning. This way, for example, a square that contains something like a water effect can still receive mouse events, without the web developer having to worry about which actual wave the user has pressed on.
Received on Friday, 21 October 2011 01:01:31 UTC