- From: L. David Baron <dbaron@dbaron.org>
- Date: Fri, 25 Nov 2011 11:46:20 -0800
- To: Daniel Glazman <daniel.glazman@disruptive-innovations.com>
- Cc: www-style@w3.org
On Friday 2011-11-25 20:21 +0100, Daniel Glazman wrote: > Le 25/11/11 19:38, Simon Fraser a Γ©crit : > > >I'd expect the following to all look the same: > > > > rotate(10deg) > > rotate3d(0, 0, 1, 10deg) > > Exactly. So rotate3d() that is clockwise around the axis in the spec > should be counter-clockwise, to be clockwise on the screen. What I said > in my original message. Does anything define what it means to be clockwise around an axis? Clockwise and counterclockwise make sense in terms of a plane and an observer on one side of that plane, but I don't know what they mean in terms of an axis. Can we use the right-hand rule instead? Or can we define that the relevant axis points from the plane to the observer or vice-versa? -David -- π L. David Baron http://dbaron.org/ π π’ Mozilla http://www.mozilla.org/ π
Received on Friday, 25 November 2011 19:46:46 UTC