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Re: [css4-images] custom blending effects

From: Tab Atkins Jr. <jackalmage@gmail.com>
Date: Thu, 24 Nov 2011 19:07:10 -0800
Message-ID: <CAAWBYDDUAeZ1OxwP-CCHCzpRK=J0fFa5jmwrfOLh9t7CtLSuEw@mail.gmail.com>
To: Dean Jackson <dino@apple.com>
Cc: www-style list <www-style@w3.org>
On Thu, Nov 24, 2011 at 3:13 PM, Dean Jackson <dino@apple.com> wrote:
> This is a completely half-baked proposal, but I figured it was ok to embarrass myself on this list rather than forget about the idea. This is definitely not a proposal from Apple as a whole. Just one fool mumbling in public.
> The cross-fade() function is going to be extremely useful. However, cross-fading is one of many blending operations [*]. IIRC SMPTE (and the larger SMIL spec) list a set of predefined functions like wipe, iris, dissolve, etc.
> [*] The terminology is going to be confusing. Typically such operations are called 'transitions' but that term already has a meaning in CSS. Obviously 'blending' here isn't the same operation as you typically associate with compositing and Photoshop-like effects. We're just talking about moving from one image to another image over time.
> I wonder if we should add another operation to CSS 4 images that allows more blending operations. My suggestion would be to allow a CSS Shader with three hard-coded inputs (like cross-fade): image1, image2 and amount of blend (0 - 1). This would allow for some pretty snazzy effects.
> cross-fade would just be the special/common case of e.g. image-blend(crossfade, image1, image2, 0.4)
> [1] Here's the SMIL set of predefined transitions: http://www.w3.org/TR/2005/REC-SMIL2-20050107/smil-transitions.html

Is there any advantage to doing this rather than just using a shader
directly, with the normal shader syntax?

Received on Friday, 25 November 2011 03:07:58 UTC

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