- From: Tab Atkins Jr. <jackalmage@gmail.com>
- Date: Tue, 24 May 2011 08:52:43 -0700
- To: Sylvain Galineau <sylvaing@microsoft.com>
- Cc: Brad Kemper <brad.kemper@gmail.com>, www-style list <www-style@w3.org>
On Tue, May 24, 2011 at 7:40 AM, Sylvain Galineau <sylvaing@microsoft.com> wrote: > [Brad Kemper:] >> On May 23, 2011, at 8:30 PM, Sylvain Galineau wrote: >> > [Tab Atkins:] >> >> I'm rewriting the section on the <resolution> type in the Images spec >> >> <http://dev.w3.org/csswg/css3-images/#resolution-units> to actually >> >> explain what the unit does right now. While writing an example, I >> >> was struck by the fact that the dppx unit seems unnecessary, given >> >> that we now have a guaranteed 96:1 ratio of 'px' per 'in'. >> >> >> >> Everything I know of that talks about image resolution uses dpi or >> >> dpcm only. I don't think I've ever seen anything equivalent to dppx. >> >> Plus, 'dppx' is a hard unit to pronounce. ^_^ >> >> >> >> I suspect that dppx was created back when we couldn't actually say >> >> that images were 96dpi by default, because the CSS 'in' wasn't tied >> >> to a specific number of CSS 'px'. Could I just drop it, and set the >> >> initial value of 'image-resolution' to 96dpi? >> >> >> >> ~TJ >> > I was going to ask as the dppx unit seemed to be a way to redefine CSS >> pixels. >> > What was(were) the use-case(s) ? >> >> DPI and its metric cousin are good enough for me. I suppose that since >> dppx = dpi/96, someone maybe would want a non-fractional result, in which >> case dppx could make that easier to pick the right number. But I don't >> think that it is too big a deal to just do the math in that case and pick >> something suitable. > > If that was a use-case I don't understand any of it. I believe it's an explanation of why he doesn't think dppx is necessary. ^_^ ~TJ
Received on Tuesday, 24 May 2011 15:53:30 UTC