- From: Charles Pritchard <chuck@jumis.com>
- Date: Fri, 02 Dec 2011 00:14:24 -0800
- To: Yehuda Katz <wycats@gmail.com>
- CC: "Tab Atkins Jr." <jackalmage@gmail.com>, Simon Fraser <smfr@me.com>, Rik Cabanier <cabanier@gmail.com>, robert@ocallahan.org, www-style <www-style@w3.org>
- Message-ID: <4ED888E0.8070808@jumis.com>
On 12/1/11 11:08 PM, Yehuda Katz wrote: > > Yehuda Katz > (ph) 718.877.1325 > > > On Thu, Dec 1, 2011 at 2:00 PM, Tab Atkins Jr. <jackalmage@gmail.com > <mailto:jackalmage@gmail.com>> wrote: > > On Thu, Dec 1, 2011 at 1:57 PM, Yehuda Katz <wycats@gmail.com > <mailto:wycats@gmail.com>> wrote: > > On Thu, Dec 1, 2011 at 1:53 PM, Tab Atkins Jr. > <jackalmage@gmail.com <mailto:jackalmage@gmail.com>> wrote: > >> On Thu, Dec 1, 2011 at 1:44 PM, Simon Fraser <smfr@me.com > <mailto:smfr@me.com>> wrote: > >> > On Dec 1, 2011, at 9:17 AM, Rik Cabanier wrote: > >> >> That was just an example. > >> >> My point was that information is lost if you append all the > transforms. > >> >> Better to give back the untransformed bounds and tell the > user to do > >> >> the > >> >> math himself. > >> > > >> > That math is way too hard for the average web developer, if > you need to > >> > take > >> > 3D transforms and perspective on ancestor elements into account. > >> > > >> > The better solution would be to have > getBoundingClientQuads(), and a > >> > pointInQuad() helper method. > >> > >> We've had this discussion before. There's a bunch of > information and > >> variants of rects and quads that *might* be useful to expose. > Someone > >> needs to sit down and spend the time to figure out *what* to expose > >> and how to do it all sanely. I don't think adding things piecemeal > >> will give us a good result in the end. > > > > Unfortunately, this means that for the forseeable future, doing hit > > detection and direct manipulation on transformed elements (very, > very common > > on mobile devices) will continue to be complicated, error-prone, and > > somewhat outside the reach of the average developer :( > > Yes. But the alternative is accumulating a bunch of crufty legacy > methods that hinder development of a proper API. We don't need > perfection, but we need something better than throwing use-cases at > the wall and solving them each individually. > > This isn't something that'll take long to do, if someone is willing to > spend the time on it. The past thread on www-style between me and roc > already got a good start on it. > > > Agreed. Unfortunately, I do not feel personally qualified to answer > the bigger question ;) > CSSMatrix is a big help on using those transform properties in the meantime. I've done affine transforms from native css through to Canvas bitmaps. It requires several offset calcs and a few multiplications. I was very glad to have CSSMatrix to help with that. -Charles
Received on Friday, 2 December 2011 08:14:53 UTC