- From: Antony Kennedy <antony@silversquid.com>
- Date: Wed, 3 Aug 2011 10:40:22 +0100
- To: Alan Gresley <alan@css-class.com>
- Cc: "Tab Atkins Jr." <jackalmage@gmail.com>, Brian Manthos <brianman@microsoft.com>, Markus Bruch <macinfo@arcor.de>, "www-style@w3.org" <www-style@w3.org>
- Message-Id: <E00259F8-D136-4223-908B-1D5BC609041C@silversquid.com>
> While I'm not necessarily opposed to something like this, I question > the utility of saving two characters on a mere 16 colors. I think the > 3-digit hex is very readable and trivial to type. I respectfully disagree. I think the saving of any amount of characters is a worthwhile endeavour, and aids future minification scripts and methodologies. I think a one or two character hex code is trivial to read and understand. > I am strongly opposed to a 2-digit variant, because it has a different > expansion rule than the 3-digit hex that already exists. Again, I disagree. The shorthand for, for example, margins varies dramatically according to the amount of properties you pass it. I believe this falls into the same category. The point of a shorthand is to reduce the amount of characters or properties, and give the same result. I don't see an issue with different expansion rules, when the use cases are this simple. > If we wanted to make it easier to write grays, I'd be more in favor of > a gray(<number> | <percentage>) function. However, it's relatively > easy to use the hsl() function to create grays already, with > "hsl(0,0%,<gray percentage>)". 50% gray is just hsl(0,0%,50%), which > is slightly more verbose than gray(50%), but much better than > rgb(50%,50%,50%). I'm not against a Gray() or GrayA() function. True, you can achieve the same with HSL, but let's be honest, have you seen anyone in the wild using HSL other than with pre-compilers for calculated values? It's included for completeness, not for clarity. > What should 4 digit expansion do? Should it expand characters in both ways (same channel and across channels)? I think we can agree on a strong "No!" at such chaos. Obviously a 4 digit expansion is nonsensical in this scenario. > I tend to think any benefit in space or typing here is not worth the > potential confusion for those reading style sheets written by > others. (I'm particularly hesitant to add new syntax that's hard to > search for with search engines -- somebody who doesn't know what > hsl() is can search for it; that's a good bit harder in this case.) I don't think it is hard to search for "hexadecimal colour shorthand". How would you search for the current incarnation of e.g. #123? > I support an 8-digit hex with an extra two hex places for alpha (#RRGGBBAA). I believe having a shortcut for this is extra confusing an unnecessary. I too support this. I think it's strange that alpha has been represented as a decimal rather than a hexadecimal value in RGBA, while the other channels are hex. I don't see an issue in having a 4 digit shorthand for this property. Thanks, AK On 3 Aug 2011, at 03:17, Alan Gresley wrote: > On 3/08/2011 9:51 AM, Tab Atkins Jr. wrote: >> On Tue, Aug 2, 2011 at 4:44 PM, Alan Gresley<alan@css-class.com> wrote: >>> I totally agree with Tab here regarding a 2-hexadigit variant. The expansion >>> rule is different and could be confusing to authors if any method was >>> spec'd. I'm also against having a 4-hexadigit as a shortcut for 8-hexadigit >>> (last two digits for alpha). >> >> Bwuh? Are you against an 8-digit hex variant as well, or just against >> the 4-digit variant specifically? If the latter, why? 4-digit hex is >> expanded to 8-digit hex in exactly the same way that 3-digit expands >> to 6-digit. >> >> ~TJ > > > I support an 8-digit hex with an extra two hex places for alpha (#RRGGBBAA). I believe having a shortcut for this is extra confusing an unnecessary. > > > > > -- > Alan Gresley > http://css-3d.org/ > http://css-class.com/ >
Received on Wednesday, 3 August 2011 09:40:49 UTC