- From: Rune Lillesveen <rune@opera.com>
- Date: Fri, 29 Oct 2010 12:50:46 +0200
- To: www-style@w3.org
On Fri, 29 Oct 2010 12:30:10 +0200, David Storey <dstorey@opera.com> wrote: > > On 29 Oct 2010, at 09:45, Rune Lillesveen wrote: > >> On Fri, 29 Oct 2010 09:14:31 +0200, fantasai >> <fantasai.lists@inkedblade.net> wrote: >> >>> On 10/28/2010 05:41 AM, Rune Lillesveen wrote: >>>> Pumping up the pixel size of a font based on physical DPI is only >>>> needed >>>> for broken UAs, right? See [1] >>>> >>>> [1] http://www.w3.org/TR/CSS21/syndata.html#pixel-units >>> >>> Note that definition of the pixel has been superseded. >>> http://fantasai.inkedblade.net/style/specs/css2.1/px-unit >>> http://csswg.inkedblade.net/spec/css2.1#issue-149 >> >> Yes, and with that definition, for tv, the physical units would be >> anchored to the reference pixel, making it even less interesting to >> change font-sizes based on the resolution media feature. > > Yes, as far as I see it, browsing on TV is a different context. It is > less about DPI and resolution, and more about the context you are > viewing web pages. Usually in a more social setting. PC and mobile is > more one to one where you are close to the screen, while with TV you are > about 10 feet away, and often (but not always) i a more social setting > where multiple people can see the content. For this you don’t care about > the DPI, but more that the user is viewing on a TV (TV media type) and > you want to adjust the layout; The most simple being the text size so it > is physically big enough to read across the room instead of readable at > a few cm from the screen. That's exactly the point of the reference pixel being defined by a visual angle and not resolution. The UA should adjust the CSS pixel size, and hence other sizes using the new definition. The author should not need to care. -- Rune Lillesveen Senior Core Developer / Architect Opera Software ASA
Received on Friday, 29 October 2010 10:51:21 UTC