- From: Behdad Esfahbod <behdad@behdad.org>
- Date: Wed, 17 Nov 2010 20:41:20 -0500
- To: Brendan Kenny <bckenny@gmail.com>
- CC: "L. David Baron" <dbaron@dbaron.org>, Sylvain Galineau <sylvaing@microsoft.com>, "www-style@w3.org" <www-style@w3.org>
On 11/17/10 20:32, Brendan Kenny wrote: > I just mean the matrix is a manipulation of a space, which must have > units because you are specifying points to be transformed using them. Maybe you can be bothered to explain *how* a matrix is a manipulation of a space? I *think* what you mean is that a 2d point (x,y) can be thought of as a 3d point (x,y,1) and then a 2d translate can be thought of as a 3d shear. This is all mathematically nice and all, except that the "1" you added needs a unit. (x,y,1) makes no sense. (x,y,1px) does, but it would be far from a general extension of (x,y). That's what Dave referred to when he said "CSS doesn't define pixels as more basic than other units." behdad
Received on Thursday, 18 November 2010 01:41:56 UTC