- From: Alex Meiburg <timeroot.alex@gmail.com>
- Date: Fri, 30 Apr 2010 18:09:27 -0700
- To: Simon Fraser <smfr@me.com>, www-style@w3.org
- Message-ID: <u2v736b692e1004301809l71213702g4c8d272bf6a83d61@mail.gmail.com>
The wording here still doesn't specify what should happen if the spread radius is negative and greater than the border radius. Suppose the border is an ellipse with axes 8px/16px, and the spread is -10px. How on earth could this be rendered accurately??? :-( ~6 out of 5 statisticians say that the number of statistics that either make no sense or use ridiculous timescales at all has dropped over 164% in the last 5.62474396842 years. On Fri, Apr 30, 2010 at 5:03 PM, Simon Fraser <smfr@me.com> wrote: > On Apr 30, 2010, at 4:47 PM, Brad Kemper wrote: > > > # The third length is a blur radius. Negative values are not allowed. The > blurring region should be an area the width of this value, running along > and > centered on the edge of the shadow shape (a shape that otherwise mimics > the shape of the border box, including any border-radius, absent the > application of spread radius). The shadow should transition from > the shadow color on the inner edge of this region, to transparent at the > outer edge of this region. If the blur radius is 0, the shadow has a sharp > edge, otherwise the larger the value, the more the edge of the shadow is > blurred. The exact algorithm is not specified. > > > I wonder if it might be easier to define the shadow in terms of the steps > required to render it > 1. Take the element's border box, taking rounded corners into account (but > excluding outline). > 2. Fill with black. > 3. Apply a gaussian blur (could reference SVG filters here??) > 4. Render behind the background. > > Or something like that. > > #The fourth length is a spread radius. Positive values cause the shadow > to expand in all directions by the specified radius. Negative values cause > the shadow to contract. If 'border-radius' is zero, then corners should > remain sharp (not rounded) after spread radius is applied and prior to the > application of blur radius. Otherwise, the corners of the new shape will > have radii equal to the corresponding 'border-radius' value plus the > spread-radius value (or minus the spread-radius value if it is an inset > shadow, but no less than zero for the final spread shadow corner radius). > > > I think describing the effect of spread in terms of rendering steps would > clarify how exactly it should behave (and act as a hint to implementors). > > Simon > >
Received on Saturday, 1 May 2010 01:10:00 UTC