On 06/23/2010 01:41 PM, Brian Manthos wrote: >>> Agreed. I was thinking to include a note about that, and then ask a >>> question such as "which of the following renderings best describe a >>> blur of 10px (and don't cheat to see what you browser does)", and >>> include some variations that are all based on a black shadow (for >>> widest range of perceptiple changes to transparent). The variations >>> would include not only one version being twice the width of the other, >>> but also the possibility of clipping to within some range that (1% - >>> 99%?) that a human can discriminate as different from totally opaque >>> and totally transparent (and filling the 10px with that), and also >>> testing whether or not people consider a pixel of 100% and/or 0% to be >>> part of the countable part or not. >> >> I feel that these other questions are much more easily resolved here, and I'd >> rather keep the question as simple as possible for the one issue where we >> really would benefit from feedback. Getting coherent answers from the web >> design community is difficult enough as it is. >> >> ~fantasai > > But that completely misses a critical point. > > With all renderings I've seen so far, the mathematical impact of the blur > and the human perceptible impact of the blur are significantly different. That's something we can resolve here, though: it's not something that needs web author input. I think it's fair to presume that the measurement should correspond to the human-perceptible range of the blur. The details of how to spec that is something for us to work out among spec-writers and implementors. The question we need more *author* feedback for is whether the value refers to a blur radius or a blur distance. ~fantasaiReceived on Thursday, 24 June 2010 01:03:12 UTC
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