- From: Paul Bakaus <paul.bakaus@googlemail.com>
- Date: Tue, 6 Jul 2010 18:24:21 +0200
- To: Brendan Kenny <bckenny@gmail.com>
- Cc: www-style@w3.org, public-fx@w3.org
- Message-ID: <AANLkTimUlK1ZiEiUo31bHOKx6IlW7vC3TNRv0MomC4R1@mail.gmail.com>
On Tue, Jul 6, 2010 at 4:20 PM, Brendan Kenny <bckenny@gmail.com> wrote: > There was a proposal a while back for adding "step" timing functions > to avoid that ugly bezier hack: > > http://lists.w3.org/Archives/Public/www-style/2010Feb/0212.html > > but they don't appear to have been added yet (to the current draft, at > least). > > I'm not sure about the syntax, but I think the keyframe selector you > suggest seems like a great idea even beyond sprite-like animations. > It's fairly common, regardless of timing function, to want to specify > an animation as a number of keyframes spread out evenly over the > duration of the animation. Having to adjust the percentages as one > adds or removes keyframes seems needless in that case. > Interesting, thanks for the info. I agree with you here – their proposal would work as well, but the problem remains that you have to adjust those percentages over and over again. A simple linear frame list would be very much appreciated. BTW – you could also simply leave out the #, and have it be simple digits, which would still not interfer with the current syntax in any way. > > I know the "to" and "from" keywords come from SMIL, but is there > something like a calcMode of "paced", but where the timing function > can still be arbitrary? > > > On Tue, Jul 6, 2010 at 3:40 AM, Paul Bakaus <paul.bakaus@googlemail.com> > wrote: > > Hi, > > I've recently explored CSS Animations to a great extent, and it struck me > > that there's no way to do single frame based animating as it is. This > means > > there's no current way to do Sprite animations, for instance, in pure > CSS. > > There's a more than hacky solution to the problem, which would require > the > > animation-easing-function to be more configurable so you can create an > > easing that is actually no curve anymore, so it "jumps" from one keyframe > to > > another. However, I had a better idea to deal with non-keyframe > animating: > > Instead of the current ruleset of from/to/PERCENTAGE in @keyframes, how > > about introducing a #{digit} syntax? This would allow for sprite > animations > > such as the following: > > @keyframes driving-car { > > #1 { > > background-position-y: 0px; > > } > > #2 { > > background-position-y: -100px; > > } > > #3 { > > background-position-y: -200px; > > } > > #4 { > > background-position-y: -300px; > > } > > } > > It would probably make sense to change the wording "@keyframes" though to > > not be too confusing. It looks like a pretty simple change with a > dramatic > > impact. > > What do you think? > > Thanks, > > Paul > > > > Paul Bakaus > > --- > > CTO > > Dextrose AG > > -- > > +49 (0)6131 275488 > > -- > > http://paulbakaus.com > > http://www.linkedin.com/in/paulbakaus > > >
Received on Tuesday, 6 July 2010 18:59:31 UTC