- From: Tab Atkins Jr. <jackalmage@gmail.com>
- Date: Thu, 29 Apr 2010 07:54:22 -0700
- To: Brian Manthos <brianman@microsoft.com>
- Cc: Brad Kemper <brad.kemper@gmail.com>, Alex Meiburg <timeroot.alex@gmail.com>, "www-style@w3.org" <www-style@w3.org>
On Thu, Apr 29, 2010 at 4:27 AM, Brian Manthos <brianman@microsoft.com> wrote: >> It's in that last sentence you quoted below, >> "The exact algorithm is not specified." > >> And actually, Tab is incorrect, at least in >> regard to Webkit, which centers the blur along the edge. > > Ah. So you and the spec are fine with blur spreading in any arbitrary direction as long as it has the designed radius? > > For example, in one view of the world blurring in the Z direction is technically valid. You could have some neat effects with elements above and below the shadow with such a blur. Unless/until 3d transforms and similar become powerful enough to usefully express such things, I don't think I need to think about it. ^_^ ~TJ
Received on Thursday, 29 April 2010 14:55:23 UTC