- From: Lars Gunther <gunther@keryx.se>
- Date: Wed, 07 Apr 2010 23:04:24 +0200
- To: "www-style@w3.org list" <www-style@w3.org>
2010-04-07 16:52, Tab Atkins Jr. skrev: > The "play-in" and "play-during" I suggested are exactly the same as > the current Animations draft - play-in animations are just finite > iterations, while play-during are infinite. There is no concept of > "events" or "states" invented to handle them; they trigger purely > through CSS values changing, exactly like the current Animations > draft. "play-out" is nothing more than the inverse of the "play-in" > conditions. The current wave of discussion started because there was a desire to simplify syntax. But now a whole new concept ("conditions") is invented because designers find scripting to hard? How is this simplifying anything? Additionally I would like to know how that will work in this use case: .foo { // some animation for "play-out" } .bar { // some animation for "play-in" } document.getElementsByClassName("foo")[0].className = "bar"; Which animation will play and why? -- Lars Gunther http://keryx.se/ http://twitter.com/itpastorn/ http://itpastorn.blogspot.com/
Received on Wednesday, 7 April 2010 21:04:57 UTC