- From: Lars Gunther <gunther@keryx.se>
- Date: Wed, 07 Apr 2010 23:04:24 +0200
- To: "www-style@w3.org list" <www-style@w3.org>
2010-04-07 16:52, Tab Atkins Jr. skrev:
> The "play-in" and "play-during" I suggested are exactly the same as
> the current Animations draft - play-in animations are just finite
> iterations, while play-during are infinite. There is no concept of
> "events" or "states" invented to handle them; they trigger purely
> through CSS values changing, exactly like the current Animations
> draft. "play-out" is nothing more than the inverse of the "play-in"
> conditions.
The current wave of discussion started because there was a desire to
simplify syntax. But now a whole new concept ("conditions") is invented
because designers find scripting to hard? How is this simplifying anything?
Additionally I would like to know how that will work in this use case:
.foo {
// some animation for "play-out"
}
.bar {
// some animation for "play-in"
}
document.getElementsByClassName("foo")[0].className = "bar";
Which animation will play and why?
--
Lars Gunther
http://keryx.se/
http://twitter.com/itpastorn/
http://itpastorn.blogspot.com/
Received on Wednesday, 7 April 2010 21:04:57 UTC