- From: Dr. Olaf Hoffmann <Dr.O.Hoffmann@gmx.de>
- Date: Mon, 23 Mar 2009 16:45:40 +0100
- To: www-style@w3.org
Hello, this comment is about the transformation functions, especially the perspective transformation function: http://www.w3.org/TR/2009/WD-css3-3d-transforms-20090320/#transform-functions I would like to have a mathematical expression for the perspective transformation function or projection for a point, lets call it p = (px, py, pz) in the 3D (4D?) space to the result of the projection in the 3D (or 4D?) space, lets call it r = (rx, ry, rz). The prose in the definition is pretty enjoyable, but the naked mathematical expression may result in a better understanding for many readers ;o) This would be fine for all transform functions of course to avoid misunderstandings. Sample images (SVG1.1?) for a total asymmetric object under basic transformation functions and some lists of transformation functions would be helpful too to improve the understandability for another group of people with a more visual orientation than for prose or mathematical oriented people. By the way, is my understanding correct, that one can apply perspective functions several times and in arbitrary order and combination with the other transformation functions (Something like: rotate3d(...) perspective(...) translate3D(...) perspective(...) matrix3d(...) )? Best wishes Olaf
Received on Monday, 23 March 2009 15:54:48 UTC