- From: David Hyatt <hyatt@apple.com>
- Date: Wed, 07 Nov 2007 11:34:15 -0600
- To: www-style@w3.org
- Message-id: <55306138-F5FA-43F4-8479-674C78FF5CCF@apple.com>
CSS Animation 6 November 2007 Authors: Dave Hyatt (hyatt@apple.com), Apple Dean Jackson (dean.jackson@apple.com), Apple Chris Marrin (cmarrin@apple.com), Apple 1 Introduction This document introduces new CSS features to enable animation. Animation is currently possible in languages like SVG, but no system exists for the native animation of CSS styles. This proposal defines two types of animation. The first is implicit transitions, which describe how CSS properties can be made to change smoothly from one value to another. The second is defined animations, which specify the values that CSS properties will take over a given time interval. 2 Transitions Normally when the value of a CSS property changes, the rendered result is instantly updated, with the affected elements immediately changing from the old property value to the new property value. This section describes a way to specify transitions using new CSS properties. These properties are then used to animate smoothly from the old state to the new state over time. For example, suppose that transitions of one second have been defined on the 'left' and 'background-color' properties. The following diagram illustrates the effect of updating those properties on an element, in this case moving it to the right and changing the background from red to blue. This assumes other transition parameters still have their default values. Transitions of 'left' and 'background-color' Transitions are a presentational effect. The computed value of a property transitions over time from the old value to the new value. Therefore if a script queries the computed style of a property as it is transitioning, it will see an intermediate value that represents the current animated value of the property. Only animatable CSS properties can be transitioned. Every CSS property definition should specify the following additional information: whether or not its value is animatable and how it should animate. Animatable properties are all of those which allow values of the type <integer>, <number>, <length>, <percentage>, <color>, <time>, <angle> or <transform-list>. See Coordinate System Transformations for more information about how transforms animate. Some properties that take keyword values are interesting in the context of animation as well. For example, visibility. Visibility could be supported by saying that hidden/collapse = 0 and visible > 0. This matches nicely with typical timing functions and animations and would cause an object to show when an animation started and hide when one ended (if going from 1 to 0 or 0 to 1). The transition for a property is defined using a number of new properties. For example: div { transition-property: opacity; transition-duration: 2s; } The above example defines a transition on the 'opacity' property that, when a new value is assigned to it, will cause a smooth change between the old value and the new value over a period of two seconds. Each of the transition properties accepts a comma-separated list, allowing multiple transitions to be defined, each acting on a different property. In this case, the individual transitions take their parameters from the same index in all the lists. For example: div { transition-property: opacity, left; transition-duration: 2s, 4s; } This will cause the 'opacity' property to transition over a period of two seconds and the left property to transition over a period of four seconds. 2.1 The 'transition-property' Property The 'transition-property' property specifies the name of the CSS property to which the transition is applied. We may ultimately want to support a keypath syntax for this property. A keypath syntax would enable different transitions to be specified for components of a property. For example the blur of a shadow could have a different transition than the color of a shadow. Name: transition-property Value: none | all | <transition-property> [, <transition-property>]* Initial: all Applies to: block-level and inline-level elements Inherited: no Percentages: N/A Media: visual Computed value: Same as specified value. Is "none" even a useful value if the initial value is "all"? The syntax is more elegant if transition-duration defaults to 0 and this property defaults to "all", but another option is to default this property to "none" and duration to something reasonable, e.g., 250ms. This would force an author to specify transition-property in the shorthand all the time though. 2.2 The 'transition-duration' Property The 'transition-duration' property defines the length of time that a transition takes. Name: transition-duration Value: <time> [, <time>]* Initial: 0 Applies to: block-level and inline-level elements Inherited: no Percentages: N/A Media: visual Computed value: Same as specified value. This property specifies how long the transition from the old value to the new value should take. By default the value is 0, meaning that the transition is immediate. 2.3 The 'transition-timing-function' Property The 'transition-timing-function' property describes how the intermediate values used during a transition will be calculated. It allows for a transition to change speed over its duration. These effects are commonly called easing functions. In either case, a mathematical function that provides a smooth curve is used. The timing function is specified using a cubic bezier curve, which is defined by four control points, P0 through P3 (see Figure 1). P0 and P3 are always set to (0,0) and (1,1). The 'transition-timing- function' property is used to specify the values for points P1 and P2. These can be set to preset values using the keywords listed below, or can be set to specific values using the 'cubic-bezier' function. In the 'cubic-bezier' function, P1 and P2 are each specified by both an X and Y value. Timing Function Control Points The timing function takes as its input the current elapsed percentage of the transition duration and outputs a percentage that determines how close the transition is to its goal state. Name: transition-timing-function Value: default | linear | ease-in | ease-out | ease-in-out | cubic- bezier(<number>, <number>, <number>, <number>) [, default | linear | ease-in | ease-out | ease-in-out | cubic-bezier(<number>, <number>, <number>, <number>)]* Initial: default Applies to: block-level and inline-level elements Inherited: no Percentages: N/A Media: visual Computed value: Same as specified value. The timing functions have the following definitions. default The default function is equivalent to cubic-bezier(0.25, 0.1, 0.25, 1.0). linear The linear function is equivalent to cubic-bezier(0.0, 0.0, 1.0, 1.0). ease-in The ease-in function is equivalent to cubic-bezier(0.42, 0, 1.0, 1.0). ease-out The ease-out function is equivalent to cubic-bezier(0, 0, 0.58, 1.0). ease-in-out The ease-in-out function is equivalent to cubic-bezier(0.42, 0, 0.58, 1.0) cubic-bezier Specifies a cubic-bezier curve. The four values specify points P1 and P2 of the curve as (x1, y1, x2, y2). 2.4 The 'transition-name' Property Name: transition-name Value: none | <string> [, none | <string>]* Initial: none Applies to: block-level and inline-level elements Inherited: no Percentages: N/A Media: visual Computed value: Same as specified value. The 'transition-name' property allows the author to provide a name for the transition that is used to match keyframe rules. See the next section, Keyframes, for more information. 2.5 The 'transition' Shorthand Property The 'transition' shorthand property combines the four properties described above into a single property. Name: transition Value: [<transition-property> || <transition-duration> || <transition- timing-function> || <transition-name> [, [<transition-property> || <transition-duration> || <transition-timing-function> || <transition- name>]]* Initial: see individual properties Applies to: block-level and inline-level elements Inherited: no Percentages: N/A Media: visual Computed value: Same as specified value. What should happen when a value is changed midway through a transition? One option is to simply begin a new transition from the current position. However things get interesting when from/to values are being flipped. For example you'd like symmetry on fade-in/fade- out hover effects if the user rolls over the object and rolls out before the animation finishes. This implies that there needs to be a convenient and straightforward rule for running transitions in reverse under certain circumstances. This could be controlled via a new property, or could perhaps be done simply by detecting when the from/to values are flipped. 3 Keyframes In a simple transition a single timing function and duration determine the intermediate values of the animating property. For finer control, keyframes can be used. Keyframes are specified using a specialized at-rule. A @keyframes rule consists of the keyword "@keyframes", followed by the name of target transition (using a 'transition-name') or animation (using 'animation-name'), followed by a set of style rules (delimited by curly braces). The keyframe selector for a keyframe style rule consists of a comma- separated list of percentage values or the keywords 'from' or 'to'. The selector is used to specify the percentage along the duration of the animation or transition that the keyframe represents (the block of property values declared). The keyword 'from' is equivalent to the value 0. The keyword 'to' is equivalent to the value 100%. The keyframe declaration for a keyframe rule consists of properties and values. Properties that are not transitioning or animating are ignored in these rules, with the exception of 'transition-timing- function' and animation-timing-function'. The @keyframes rule that is used by a transition or animation will be the last one encountered in sorted rules order that matches the name of the transition. @keyframes rules do not cascade; therefore a transition or animation will never derive keyframes from more than one @keyframes rule. To determine the set of keyframes, all of the values in selectors are sorted in increasing order by time. If there are any duplicates, then the last keyframe specified inside the @keyframes rule will be used to provide the keyframe information for that time. There is no cascading within a @keyframes rule if multiple keyframes specify the same keyframe selector values. @keyframes 'wobble' { 0 { left: 100px; } 40% { left: 150px; } 60% { left: 75px; } 100% { left: 100px; } } Four keyframes are specified for the transition or animation named "wobble". In the first keyframe, shown at the beginning of the animation cycle, the 'left' value of the animation is 100px. By 40% of the animation duration, 'left' value has animated to 150px. At 60% of the animation duration, the 'left' value has animated back to 75px. At the end of the animation cycle, the 'left' value has returned to 100px. The diagram below shows the state of the animation if it were given a duration of 10s. Animations states specified by keyframes 3.1 Timing functions for keyframes A keyframe style rule may also declare the timing function that is to be used as the transition or animation moves to the next keyframe. @keyframes 'bounce' { from { top: 100px; animation-timing-function: ease-out; } 25% { top: 50px; animation-timing-function: ease-in; } 50% { top: 100px; animation-timing-function: ease-out; } 75% { top: 75px; animation-timing-function: ease-in; } to { top: 100px; } } Five keyframes are specified for the transition or animation named "bounce". Between the first and second keyframe (ie. between 0 and 25%) an "ease-out" timing function is used. Between the second and third keyframe (ie. between 25% and 50%) an "ease-in" timing function is used. And so on. The effect will appear as an element that moves up the page 50px, slowing down as it reaches its highest point then speeding up as it falls back to 100px. The second half of the animation behaves in a similar manner, but only moves the element 25px units up the page. See the 'transition-timing-function' property and the 'animation- timing-function' property for more information. 4 Animations Animations are similar to transitions in that they change the presentational value of CSS properties over time. The principal difference is that while transitions trigger implicitly when property values change, animations are explicitly executed when the animation properties are applied. Because of this, animations require explicit values for the properties being animated. These values are specified using animation keyframes, described above. Many aspects of the animation can be controlled, including how many times the animation iterates, whether or not it alternates between the begin and end values, and whether or not the animation should be running or paused. An animation can also delay its start time. div { animation-name: 'diagonal-slide'; animation-duration: 5s; animation-iteration-count: 10; } @keyframes 'diagonal-slide' { from { left: 0; top: 0; } to { left: 100px; top: 100px; } } This will produce an animation that moves an element from (0, 0) to (100px, 100px) over five seconds and repeats itself nine times (for a total of ten iterations). 4.1 The 'animation-name' Property The 'animation-name' property defines a name for the animation. The name is used to select the keyframe at-rule that provides the property values for the animation. If the name does not match any keyframe at-rule, there are no properties to be animated and the animation will not execute. Name: animation-name Value: <string> [, <string>]* Initial: "" Applies to: block-level and inline-level elements Inherited: no Percentages: N/A Media: visual Computed value: Same as specified value. 4.2 The 'animation-duration' Property The 'animation-duration' property defines the length of time that an animation takes to complete one cycle. Name: animation-duration Value: <time> [, <time>]* Initial: 0 Applies to: block-level and inline-level elements Inherited: no Percentages: N/A Media: visual Computed value: Same as specified value. 4.3 The 'animation-timing-function' Property The 'animation-timing-function' property describes how the animation will progress over one cycle of its duration. See the 'transition- timing-function' property for a complete description. Name: animation-timing-function Value: default | linear | ease-in | ease-out | ease-in-out | cubic- bezier(<number>, <number>, <number>, <number>) [, default | linear | ease-in | ease-out | ease-in-out | cubic-bezier(<number>, <number>, <number>, <number>)]* Initial: default Applies to: block-level and inline-level elements Inherited: no Percentages: N/A Media: visual Computed value: Same as specified value. 4.4 The 'animation-iteration-count' Property The 'animation-iteration-count' property defines the number of times an animation cycle is played. The default value is one, meaning the animation will play from beginning to end once. A value of 'infinite' will cause the animation to repeat forever. Non-integer numbers will cause the animation to end part-way through a cycle. Negative values for 'animation-iteration-count' are treated as zero. This property is often used with an 'animation-direction' value of 'alternate', which will cause the animation to play in reverse on alternate cycles. Name: animation-iteration-count Value: infinite | <number> [, infinite | <number>]* Initial: 1 Applies to: block-level and inline-level elements Inherited: no Percentages: N/A Media: visual Computed value: Same as specified value. 4.5 The 'animation-direction' Property The 'animation-direction' property defines whether or not the animation should play in reverse on alternate cycles. If 'alternate' is specified, the animation cycle iterations that are odd counts are played in the normal direction, and the animation cycle iterations that are even counts are played in a reverse direction. When an animation is played in reverse the timing functions are also reversed. For example, when played in reverse an ease-in animation would appear to be an ease-out animation. Name: animation-direction Value: normal | alternate [, normal | alternate]* Initial: normal Applies to: block-level and inline-level elements Inherited: no Percentages: N/A Media: visual Computed value: Same as specified value. 4.6 The 'animation-play-state' Property The 'animation-play-state' property defines whether the animation is running or paused. A running animation can be paused by setting this property to 'paused'. To continue running a paused animation this property can be set to 'running'. A paused animation will continue to display the current value of the animation in a static state, as if the time of the animation is constant. When a paused animation is resumed, it restarts from the current value, not necessarily from the beginning of the animation. Name: animation-play-state Value: running | paused [, running | paused]* Initial: running Applies to: block-level and inline-level elements Inherited: no Percentages: N/A Media: visual Computed value: Same as specified value. 4.7 The 'animation-delay' Property The 'animation-delay' property defines when the animation will start. It allows an animation to begin execution at some period of time after it is applied. An 'animation-delay' value of 'now' means the animation will execute as soon as it is applied. Otherwise, the value specifies an offset from the moment the animation is applied, and the animation will delay execution by that offset. If the value for 'animation-delay' is a negative time offset then the animation will execute the moment it is applied, but will appear to have begun execution at the specified offset. That is, the animation will appear to begin part-way through its play cycle. In the case where an animation has implied starting values and a negative 'animation-delay', the starting values are taken from the moment the animation is applied. Name: animation-delay Value: now | <time> [, now | <time>]* Initial: now Applies to: block-level and inline-level elements Inherited: no Percentages: N/A Media: visual Computed value: Same as specified value. 4.8 The 'animation' Shorthand Property The 'animation' shorthand property combines the five animation properties into a single property. Name: animation Value: [<animation-name> || <animation-iteration-count> || <animation- direction> || <animation-play-state> || <animation-delay>] [, [<animation-name> || <animation-iteration-count> || <animation- direction> || <animation-play-state> || <animation-delay>]]* Initial: see individual properties Applies to: block-level and inline-level elements Inherited: no Percentages: N/A Media: visual Computed value: Same as specified value.
Received on Wednesday, 7 November 2007 17:34:39 UTC