- From: Douglas Rand <drand@sgi.com>
- Date: Fri, 03 Jan 1997 15:15:19 -0500
- To: www-style@www10.w3.org
There are a couple of bits which appear, at least on first glance, to either be technically difficult to implement or in some cases, at least inefficient. I'd like to both complain a little, as well as look for suggestions at to the proposed implementation of the features. I've spent awhile reading the description of the various background attributes in the style sheet. What particularly concerns me is the notion of "fixed" backgrounds. This appears to be meaningless (or at least pretty useless) with the exception of the toplevel of the document, i.e. a BODY or HTML background. Was it really the intention to allow fixed, non-scrolling backgrounds on things like EM? Even for a BODY background acting as a watermark, there it is somewhat inefficient requiring constant recompositing and redrawing for small scroll increments. For any UA which does not do it's rendering offscreen (c.f. ours doesn't yet) this leads to a constant flashing as the user attempts to scroll the display. The effectively requires that the UA allocate offscreen memory for it's rendering to avoid the flashing and recomposite the page for every increment. This increases memory needs from 256K (400x600 1 byte per pixel) to around 1 Mb for us with 600x800, 3 bytes per pixel. OK, I'll grant you don't "require" it for core compliance. Another area I simply don't understand very well is the notion of carrying margins/border/padding into inline text. I understand how it could be used for atomic inline elements (e.g. IMG) but elements like text, which can be broken across line boundaries are pretty nasty to have this sort of capability, which appears to be a unique capability as compared to any other text processing package. Perhaps someone can enlighten me as to how this can be implemented in a simple an elegant fashion. Regards, Doug -- Doug Rand <drand@sgi.com> (508) 567 - 2217 Silicon Graphics/Silicon Desktop http://reality.sgi.com/drand Disclaimer: These are my views, SGI's views are in 3D
Received on Friday, 3 January 1997 15:15:40 UTC