Question regarding timeline concepts in SMIL

Hi,

I'm doing a research on SMIL and there is a first question that it's on my mind and I couldn't find a concrete answer. As I understand SMIL document have a timeline concept, just like a video (can play, pause, seek,  etc). But what about nodes that I don't want to be included in the timeline? Suppose there is a midroll advertisement inserted into a video that I don't want to be visible for the user? Should this be resolved with the SMIL player implementation or does SMIL already support stuff like this ?

Regards,
Mihaly Balogh






       
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Moody friends. Drama queens. Your life? Nope! - their life, your story.
 Play Sims Stories at Yahoo! Games. 
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Hi,<br><br>I'm doing a research on SMIL and there is a first question that it's on my mind and I couldn't find a concrete answer. As I understand SMIL document have a timeline concept, just like a video (can play, pause, seek,&nbsp; etc). But what about nodes that I don't want to be included in the timeline? Suppose there is a midroll advertisement inserted into a video that I don't want to be visible for the user? Should this be resolved with the SMIL player implementation or does SMIL already support stuff like this ?<br><br>Regards,<br>Mihaly Balogh<br><br><br><br><BR><BR><p>&#32;
      <hr size=1>Moody friends. Drama queens. Your life? Nope! - their life, your story.<br> <a href="http://us.rd.yahoo.com/evt=48224/*http://sims.yahoo.com/">Play Sims Stories at Yahoo! Games. </a>
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Received on Monday, 24 September 2007 04:43:56 UTC