- From: Dr. Olaf Hoffmann <Dr.O.Hoffmann@gmx.de>
- Date: Wed, 5 Sep 2007 14:02:30 +0200
- To: www-smil@w3.org
Hello SMIL working group, there is an inconsistency in the behaviour of the fill attribute in SMIL 3 (and SMIL 2). The discussion was already started for SMIL 2 ( for example http://lists.w3.org/Archives/Public/www-smil/2007JanMar/0017.html and the following) but was not finished yet and applies to the LC of SMIL 3 as well. First assume this example with a video having only 3 frames: [0s;1s) : red frame [1s;2s) : green frame [2s;3s) : blue frame <video src="3sRGB3frames" alt="video with 3 frames; duration 1s per frame; frames: red, green, blue" dur="3s" begin="1s" end="3s" fill="freeze" /> .... and a related animation example: <animate attributeName="color" values="red;green;blue" calcMode="discrete" fill="freeze" dur="3s" begin="1s" end="3s" /> Presentation without an end attribute is therefore in both cases: [1s;2s) : red [2s;3s) : green [3s;4s) : blue and later blue too. To get the correct behaviour with the end attribute lets resume some sections: 11.4.5 The instance times lists 'offset-values are the simplest. Each offset-value condition yields a single instance time. This time remains in the list forever, and is unaffected by reset of the element, or by repeat or restart of the parent (or other ascendants).' Examples above -> instance time list for begin: 1s -> instance time list for end: 3s 11.4.3 Dur value semantics 'dur Specifies the simple duration.' Examples above -> simple duration: 3s The fill attribute 'For visual continuous media, the "frame" that corresponds to the end of the last instance of the simple duration is shown.' -> what is the 'end of the last instance of the simple duration'? A duration is not directly related to a moment in time. In the video example above the simple duration is related to an interval [1s;4s). Instances seem to be related to moments, not to (time) intervals. Therefore if an instance is only a moment it is obscure what the end of this moment is. The related end is at 3s. This is the last end instance time according to 11.4.5. But this does not answer, what the end of the last instance of the simple duration is. 1s the begin, 3s the (exclusive) end of the interval related to the (cut off) simple duration. If 'last instance' nevertheless is meant to be related to intervals (the last repetition of the simple duration?), the 'frame' corresponding to the end of the last instance of the simple duration is the green frame in the video example above. 'For algorithmic media like animation, the value defined for the end of the last instance of the simple duration should be used.' -> what is the 'value defined for the end of the last instance of the simple duration'? Here we have almost the same arguments for the animate element as for the video element. The simple duration is related to an interval [1s;4s). Instances seem to be related to moments, not to (time) intervals. Therefore if an instance is only a moment it is obscure what the end of this moment is. The related end is at 3s. This is the last end instance time according to 11.4.5. But this does not answer, what the end of the last instance of the simple duration is. 1s the begin, 3s the (exclusive) end of the interval related to the (cut off) simple duration. If 'last instance' nevertheless is meant to be related to intervals, the value corresponding to the end of the last instance of the simple duration is the color green in the animate example above. -> This looks as a 'good' interpretation, because it fits to the definition of the fill attribute in the SMIL animation recommendation 04-September-2001 http://www.w3.org/TR/2001/REC-smil-animation-20010904/ 3.3.5: 'freeze The animation effect F(t) is defined to freeze the effect value at the last value of the active duration.' -> Because the active duration interval is inclusive begin and exclusive end the frozen value is green. -> Because SVG 1.0/1.1/ Tiny 1.2 use the same definition, this is consistent with them too. -> In SMIL 1.0 I could not find any detailed description for the fill behaviour related to the video example. However there is a problem with the SMIL3 section 3.4.5 ... freezing animations. The formulas given in this section are consistent with this interpretation if calcMode is linear, paced or spline (There is an exception related to animateMotion using the path element, see below), but not always if it is discrete. With these formulas the frozen value of the animation example above would result in blue and not green. Therefore there is a probable contradiction between SMIL 3 Chapters 11.4.3 and 3.4.5 and there is an obvious incompatibility between SMIL 3 Chapter 3.4.5 (respectively SMIL2) and the SMIL animation recommendation 04-September-2001 3.3.5 and the derived definitions in SVG 1.0/1.1/ Tiny 1.2. This causes already some confusion in SVG Tiny 1.2, because this references already SMIL 2.1, but the inconsistent formulas cannot be used, because they do not fit to the its definition of fill for calcMode discrete. Therefore my suggestion is to do some minor changes to the normative section for fill in SMIL 3.0, 3.4.5 and to add an errata to SMIL 2 to fix this problem. Unfortunately the specific rule for the case where the active duration is a multiple integer of the simple duration can be found already in the SMIL animation recommendation 04-September-2001, therefore to avoid compatibility problems, this has to be taken into account too. The change could be something like this: old: 'Normative The frozen animation function, ff(t), for an element with active duration AD, is given by ff(t) = fc(t) for all times t: 0<=t<AD (i.e. before it is frozen) When the element is frozen, t is effectively equal to AD. ....' (etc) new: 'Normative The frozen animation function, ff(t), for an element with active duration AD, is given by ff(t) = fc(t) for all times t: 0<=t<AD (i.e. before it is frozen) and ff(AD)= limes (e>0 to 0; fc(AD - e)) with the following exceptions: If AD is an multiple integer of d, i.e. AD = d*i for some positive integer i , and the animation is non-cumulative, ff(t) = f(d). If AD is an multiple integer of d, i.e. AD = d*i for some positive integer i , and the animation is cumulative, ff(t) = f(d)*i. Informative If the limes is elaborated, this results in the following rules. For calcMode[reference related section] linear, paced and spline (and no animateMotion with path fragments separated from each other): When the element is frozen, t is effectively equal to AD. ...' (etc) and additionally: 'For calcMode discrete (or animateMotion with path fragments separated from each other): The frozen value is the last value of active duration. Note that the active duration is related to a time interval with inclusive begin and exclusive end. Therefore if the end of active duration meets exactly the time, the animation jumps to a new value, this jump does not take place. The only exception to this is a keyTimes value of one and the active duration is an integer multiple of the simple duration, then the value related to keyTimes 1 is used as a frozen value respectively the multiple of the value for cumulative animations as defined above.' ------------------------------------ Details about the problem with animateMotion using paths with several M/m commands... To identify this we can use the following example: <animateMotion calcMode="paced" path="M100 100 m100 100l100 100 m100 100l0 0 m100 100l100 100 M0 0" dur="6s" fill="freeze" repeatDur="as specified" /> If repeatDur is not specified at all we get the following motion: time [0s;3s) motion from 200,200 to 300,300 time [3s;6s) motion from 500,500 to 600,600 frozen value at 6s and later: 0,0 (M 0 0 creates a bad or empty interval of length zero, but defines the last value of the animation, this is similar for calcMode paced and path fragments like 'm100 100l0 0' or 'm 100 100z', always ignored in the animation, if this is not the last path fragment and the active duration is not an integer multiple of the simple duration. However for calcMode linear (or spline) path fragments like 'm100 100l0 0' or 'm 100 100z' take their fraction of time, the motions stops in this time interval). Now we assume repeatDur="3s" time [0s;3s) motion from 200,200 to 300,300 frozen value at 3s and later: 300,300 As we can see, this behaviour is somehow related to a discrete animation and the formulas in SMIL 3.0, 3.4.5 have another problem related to the path fragments of zero length. Because the time 3s can be related to three values: 300,300; 400,400; 500,500 The suggested and consistent limes rule from above avoids such problems using simply the SMIL time interval model. -------------------- Another minor problem with the formulas for the fill attribute in 3.4.5: To identify this, we can use the keyTimes 1 example from 3.9.1: '<par dur="30"> <animate calcMode="discrete" repeatCount="2" dur="10" fill="freeze" accumulate="[as specified]" keyTimes="0.0; 0.5; 1.0" values="0; 1; 2"/> </par>' Lets assume an additional min="21s". This is the case in 11.4.3 (min/max): '... otherwise the element is played normally for its repeating duration (or simple duration if the element does not repeat) and then is frozen or not shown depending on the value of the fill attribute' Now the active duration is 21s, therefore not an integer multiple of the simple duration 10s anymore. But in 3.4.5 'Freezing animations' this exotic situation is not described, because neither the animation function at 21s nor at 20s is formally defined. Maybe now the frozen value has to be 1 for the non cumulative case and 3 for the cumulative case just due to the SMIL time interval model because there is no other specific rule. Correct? Maybe, but probably not intended. Maybe this requires an additional note or a precision, for example that the frozen behaviour is determined as if the active duration is not corrected with the min attribute, if the corrected active duration is not smaller as the uncorrected active duration. Not nice to implement, but somehow another side effect of this 'multiple integer' rule...
Received on Wednesday, 5 September 2007 12:04:40 UTC