- From: Lloyd Rutledge <Lloyd.Rutledge@cwi.nl>
- Date: Mon, 12 Jul 1999 16:22:11 +0200
- To: www-smil@w3.org
- cc: Joe Crawford <joe@artlung.com>
On Wed, Jul 7 1999 Joe Crawford wrote: > Downloaded the GRiNs editor and started playing. Uploaded the .smil file > to my webserver and it displays as text. : ( > ... > Theoretically, those links should fire my RealPlayer G2, yes? > (Environment - Mac_PPC/NN4.51/RealPlayerG2 6.0.4.187) > > Is this *all* I need to have my server admin add? Is this right? > > AddType application/smil smi smil sml On the server side, doing that, and naming the suffixes right for the files themselves, is all you'd need. This would send out suffixes browsers would recognize and, more importantly, also send the mimetype signal that explicitly states what the file type is. But you also need to do stuff on the client side. I assume that when SMIL files are displayed as text for you, that after editing and saving them with GRiNS, that you then access them with an HTML browser. SMIL files are not shown with HTML browsers. You need to enter the settings in your HTML browser that trigger a SMIL player for SMIL files. With Netscape, select "Navigator" then "Application" from the box opened by selected "Preferences" from the "Edit" pulldown menu. With this, you need to establish the mime type for SMIL and state the pathname of GRiNS or G2 or whatever player you wish to use. It would also help here to enter the SMIL suffixes here. This way, if the server communicates no SMIL mimetype, your browser will recognize the suffix as a SMIL suffix and still call the player for that file. -Lloyd -- Lloyd Rutledge vox: +31 20 592 41 27 CWI (Centrum voor Wiskunde en Informatica) fax: +31 20 592 41 99 PO Box 94079 net: Lloyd.Rutledge@cwi.nl NL-1090 GB Amsterdam, The Netherlands Web: http://www.cwi.nl/~lloyd
Received on Monday, 12 July 1999 10:22:54 UTC