- From: Andrew Cooke <andrew@intertrader.com>
- Date: Fri, 22 Jan 1999 12:04:27 -0500 (EST)
- To: www-jigsaw@w3.org
Hi, Apologies that this is off-topic, but I hope that people on this list may be able to give useful advice. In Java-based servers the main bottleneck, when serving images, seems to be copying the data into a byte array (reading from the socket, although this maybe masked by streams etc) and then copying it out again. Is this true for Jigsaw, or is there a clever way of avoiding this? I have been looking through the source and can't find anything unusual. Has anyone any advice on how this should be done most efficiently? Has anyone attempted to do this in C for Jigsaw, for example? Any comments would be appreciated, and apologies again for the rather loose connection to this list. Cheers, Andrew
Received on Friday, 22 January 1999 12:06:11 UTC