- From: Olli Pettay <olli@pettay.fi>
- Date: Thu, 22 Jan 2015 14:34:26 +0200
- To: Rick Byers <rbyers@chromium.org>, Anne van Kesteren <annevk@annevk.nl>
- CC: "www-dom@w3.org" <www-dom@w3.org>, "public-touchevents@w3.org" <public-touchevents@w3.org>, Jacob Rossi <Jacob.Rossi@microsoft.com>, Mustaq Ahmed <mustaq@chromium.org>
On 01/22/2015 06:09 AM, Rick Byers wrote: > On Tue, Jan 20, 2015 at 10:59 AM, Anne van Kesteren <annevk@annevk.nl <mailto:annevk@annevk.nl>> wrote: > > On Tue, Jan 20, 2015 at 4:31 PM, Rick Byers <rbyers@chromium.org <mailto:rbyers@chromium.org>> wrote: > > Is my earlier proposal (a single "derivedFromTouchEvent" bool on Mouse > > events) preferable in your opinion? Or does it just suffer from the exact > > same problem? > > I think that might be better as it is more scoped. Since we don't > really understand this space much from a theoretical perspective I > would be hesitant to add generic APIs. > > > Understood, thanks. Jacob, you are the strongest proponent for the 'firedFrom' model over the 'derivedFromTouchEvent' one. Any thoughts? > > Here's a 3rd option we haven't discussed in detail yet: > > What if input events all had a 'sourceDevice' attribute which returned an object with an attribute like 'firesTouchEvents'. In Gecko MouseEvents have the non-standard 'readonly attribute unsigned short mozInputSource;' and the value can be MOZ_SOURCE_UNKNOWN, MOZ_SOURCE_MOUSE, MOZ_SOURCE_PEN etc. enum InputEventSource { "", "touch", "mouse" "pen", "keyboard" // for 'enter' key event triggering 'click' }; readonly attribute InputEventSource inputSource; might work pretty well. I wouldn't add derivedFromTouchEvent. That makes the APIs depend on each others too much, and given we probably want to expose different derivedFrom values too, it would easily become very ugly. -Olli > I've argued that the > problem here is NOT one of source device but of related events, but if the source device says explicitly what event types it fires and developers test > that (rather than inferring it from some "device class") then that's just as good. > > In the pointer events working group we had other reasons to want an input device API (eg. 'navigator' is really a poor place for 'maxTouchPoints'). > Perhaps this is as good as a reason as any to start exposing an input device properties object. I wouldn't argue here for hanging a bunch of extra > stuff of it, but it's reasonable to think that over time we'll want an API surface like this. Most other platforms have such a facility (eg. > MotionEvent.getDevice <http://developer.android.com/reference/android/view/InputEvent.html#getDevice()>() on Android). > > As your document suggests it is unclear what to include. Which also > suggests it does not fall out automatically from some underlying > primitive. Rather, we do this in various places as localized hacks and > there is probably not a generic framework that encompasses them well. > > > Yes, I agree this is a good legitimate argument against this design. > > > That said, if this group is interested in trying to spec this out in detail, > > I'm happy to help from the chromium side (explaining our implementation, > > trying to tweak it to align with the model you all agree on, etc.). > > I've been trying to get the people defining UI Events to do this for a > while now without much success. > > > -- > https://annevankesteren.nl/ > >
Received on Thursday, 22 January 2015 12:34:53 UTC