- From: Charles Pritchard <chuck@jumis.com>
- Date: Sun, 21 Mar 2010 22:50:58 -0700
- To: www-dom@w3.org
InkML is an xml serialization of advanced pointer events, last updated 2006.
Focus on the <channel> and <channelProperty> elements.
http://www.w3.org/TR/InkML/#channel
http://www.w3.org/TR/InkML/#channelProperty
The elements are sufficient for documenting, with high precision
various physical properties obtainable by any number of sensors.
InkML provides an effective streaming mechanism:
http://www.w3.org/TR/InkML/#Streaming
DOM selectors are commonly used over the id and class
attributes of xml elements, and could manage nested or
grouped event sources.
Untrusted coordinates could be restricted to a safe x/y area:
http://www.w3.org/TR/2006/WD-InkML-20061023/#canvasElement
The InkML interchange format extends pointer events to allow replay,
as well as streaming of pointer events across networks; an unlimited
number of event sources, and a high level of flexibility in implementation.
...
An event api based on InkML would bring these kind of uses:
CSS:
<canvas style="ink-source: url(/automatedevents.xml); ink-transform:
scale(.5,.5);"></canvas>
<div ontouchstart="return ontouchstart(event);" style="ink-source:
touch/1">Only touch/1 will trigger my events</div>
<body onmousedown="..." style="ink-source: url(http://remote.ink:8080)">
Script:
(inkElement = document.createElement('ink')).
appendChild(document.createElement('channel'))
setAttribute('d','X Y');
inkElement.appendChild(document.createElement('trace')).innerHTML = '0 0
20 20...';
document.body.addEventSelector('touch/[2-4]', function() {}, bubble);
document.body.style.inkSource='touch/[2-3]'; // events from 4 will never
reach our selector.
We can not do much about the standard "mouse" event, but otherwise,
there's a lot of room for
extending compatibility backward.
Received on Monday, 22 March 2010 05:51:51 UTC