- From: Chaals is Charles McCathie Nevile <chaals@yandex-team.ru>
- Date: Thu, 11 May 2017 01:38:46 +0200
- To: w3c-wai-ig@w3.org
- Message-ID: <826f73f6-7cd0-b85f-9007-d2313a60f812@yandex-team.ru>
Some hasty thoughts… On 10/05/17 21:28, Gregg C Vanderheiden wrote: > if the whiteboard does not add any new information not in the audio — > then it is redundant and accessible. Yes. But I don't think that is the typical case. > If there IS new information then it would need to be described. Best > way though is to just be sure that information is in the audio (and > captions of course) TL;DR: It is possible. It takes work, and at the moment most common tools are not helpful - indeed most of them make it harder than it should be, instead of doing what they can to help. :( But it's probably not insanely difficult conceptually, just a question of work. A bit more detail - casual readers might want to stop here… Looking at the concrete example, someone has put a fair amount of effort into writing a script, putting together a set of pictures, creating them as an animation, all to sell the idea that this much effort - 21 days of work - is worthwhile. So what would it take to make that accessible? As Gregg noted, a lot of what is there is captured already in the audio, and therefore in the transcript. Coming from a script, making the transcript isn't a lot of work. The key would be to manage the visual material itself. Generating the drawings as "plain" inaccessible SVG is *fairly* simple - you need a whiteboard or tablet or drawing system that outputs SVG. HTML can host the video, audio, and captions pretty straightforwardly - in this case I would be inclined to use an animated SVG for the visual, and an accompanying audio. Adding the *key* things conveyed - a sense of the pictures being developed in front of you, is also fairly simple - an aria-live region can provide the framework, and you need to put the bits that matter into it on the timeline. This is approximately like audio description. At that point you have something that works. For bonus points, you want a controllable timeline, and the ability to stop and explore the graphics in more detail, to get a sense of the particular graphical style being advertised. That's a case of some more annotation in your SVG - "just a question of work"... So what would it take in practice? Working on the back of a dirty napkin after dinner, and assuming tools that people have readily available, I suspect you'd need to add a person to the production, for a couple of days working in a post-production role, to put it together and make it work. You'd need to get the right tools into the production process or you'll have to repeat that too. For a one-off, your production costs are probably going to double in production, plus a setup and presumably training cost, or you could retrofit the accessibility from scratch but it's going to take someone a few weeks once you have the tools set up. A key piece in the way I am thinking is being able to get a record of each line being drawn or area being filled - which amount to much the same thing for practical purposes. If you can get that from a tool, you're good, but rebuilding it "by hand" is more like the difference between producing captions from a script and getting someone to create them with a text editor and a stopwatch, except more work because people can draw faster than they speak. In reality if you were doing that you would use snapshots which would be perfectly good enough, but then you need to be thinking about the actual design of the video... Building this into a scalable workflow seems eminently achievable at a technical level, and if you can work with tool producers, the tooling costs will vanish into the noise and the post-production costs a moderate marginal increase until it becomes just part of how professionals do this. Which isn't trivial - we're talking about training people to explain what they are doing in a way they didn't before. But like remembering that images need an alt and videos need captions, which modern professionals generally take for granted but two decades ago seemed like pipe dreams, this is not an impossible dream for a serious production team who decide to make it work. Then again, for about two decades I have been thinking that working on that team and bringing this to product-ready would be a great way to spend a year or two burning midnight oil. But I've been busy with other stuff, and haven't seen anyone really try it seriously in the meantime. If you or anyone wants to follow up, I can put together some more concrete pointers to pieces of the puzzle that people have built… cheers Chaals > > /g/ > > Gregg C Vanderheiden > greggvan@umd.edu <mailto:greggvan@umd.edu> > > > > >> On May 10, 2017, at 11:51 AM, Macintosh, Kristy (OMAFRA) >> <Kristy.Macintosh@ontario.ca <mailto:Kristy.Macintosh@ontario.ca>> wrote: >> >> Hi, >> I am wondering if anyone has insight into how (and if) whiteboard >> animations can be made accessible to everyone. There are many >> examples of these in YouTube but for a baseline for discussion here >> is one specific example (https://www.youtube.com/watch?v=CZDTB8gmGvY). >> -Can this type of training tool be made fully accessible to all users >> (including those using assistive technologies) and if so what >> considerations need to be made? >> Thanks, >> Kristy > -- Charles McCathie Nevile - standards - Yandex chaals@yandex-team.ru - Find more at http://yandex.com
Received on Wednesday, 10 May 2017 23:39:28 UTC