- From: Judy Okite <judyokite@gmail.com>
- Date: Thu, 14 Aug 2014 23:58:18 +0300
- To: Bryan Garaventa <bryan.garaventa@whatsock.com>
- Cc: Mark Sadecki <mark@sadecki.com>, WAI Interest Group <w3c-wai-ig@w3.org>
- Message-ID: <CAOD4rivKumx_6dUfs_mRV7U2ynDgK4+XDVd0U+9G++2p2QJnWQ@mail.gmail.com>
the website is not opening on my end, please... Kind Regards, *'Chance Favors the prepared mind'* - Louis Pasteur On Thu, Aug 14, 2014 at 11:19 PM, Bryan Garaventa < bryan.garaventa@whatsock.com> wrote: > Ah, woops… > > You are welcome to add that one in J > > > > *From:* mark.sadecki@gmail.com [mailto:mark.sadecki@gmail.com] *On Behalf > Of *Mark Sadecki > *Sent:* Thursday, August 14, 2014 1:18 PM > *To:* Bryan Garaventa > *Cc:* w3c-wai-ig@w3.org > *Subject:* Re: For you: A webpage that is 100% accessible to all people > around the world, regardless of nationality or disability or Assistive > Technology > > > > Bryan, > > > > This can’t be right. At no point have you even considered the > reradicating, octally repeating, sesquidecimated equinox factor. Once > considered, the accessibility percentage should round nicely to 97.82. > > > > Best, > > > > Mark > > > > On Thu, Aug 14, 2014 at 3:58 PM, Bryan Garaventa < > bryan.garaventa@whatsock.com> wrote: > > Recently, somebody asked me to show them a website that was 100% > accessible, so I figured it would make a good experiment. Sort of a thought > experiment I guess... > > > > So I built a webpage that is 100% accessible to all people in the world > equally, regardless of nationality, disability type, or Assistive > Technology used. > > > > Enjoy! It's available at > > http://whatsock.com/test/100_percent_accessible.htm > > Happy testing. > > > > With this 100% accessible baseline to start from, the accessibility > percentage for all web technologies everywhere, scales downward to account > for requisite variables, so that no web technology anywhere can be 100% > accessible as a result. > > > > To demonstrate this, I also wrote the following algorithm, that calculates > the general percentage of accessibility for any given web technology. > > > > X = (1 * Disability-Type * Browser-AT * Site-Interactivity * > Site-Complexity * User-Experience) > > P = (Hardware * ((((1 * OS-AT) - X) * Accessibility-Level) + X)) * 100 > > > > P is the general Percentage of accessibility calculated for a particular > website or web technology feature, which is based on the following > estimated values for each variable in the formula. > > > > Disability-Type > > 0.01: Deaf-Blind + Motor-Impaired > > 0.1: Deaf-Blind > > 0.2: Deaf + Motor-Impaired > > 0.3: Blind + Motor-Impaired > > 0.4: Partially Sighted + Motor-Impaired > > 0.5: Motor-Impaired > > 0.6: Blind > > 0.7: Deaf + Partially Sighted > > 0.8: Partially Sighted > > 0.9: Deaf > > > > Browser-AT > > 1: No AT > > 0.98: Internet Explorer + JAWS > > 0.93: Internet Explorer + NVDA > > 0.95: Firefox + JAWS > > 0.98: Firefox + NVDA > > 0.95: Safari + VoiceOver > > 0.6: Chrome + JAWS > > 0.7: Chrome + NVDA > > 0.95: Internet Explorer or Firefox or Chrome + Dragon > > 0.98: Internet Explorer or Firefox or Chrome + ZoomText > > 0.9: Internet Explorer or Firefox or Chrome or Safari + Braille Display > > > > Site-Interactivity > > 1: Contains All Static Elements > > 0.9: Contains Interactive Features > > > > Site-Complexity > > 1: Simple > > 0.95: Medium > > 0.9: Complex > > > > User-Experience > > 1: Advanced > > 0.95: Intermediate > > 0.9: Beginner > > > > Hardware > > 0: None > > 1: Computer > > > > OS-AT > > 0.001: No AT > > 0.99: Windows + JAWS > > 0.99: Windows + NVDA > > 0.99: Windows + Dragon > > 0.99: Windows + ZoomText > > 0.99: iOS + VoiceOver > > 0.99: OS X + VoiceOver > > 0.9: Windows or iOS or OS X + Braille Display > > > > Accessibility-Level > > 0.98: Fully Keyboard Accessible + ARIA Standards Compliant (when > applicable) + WCAG Compliant > > 0.3: Fully Keyboard Accessible + ARIA Standards Compliant (when > applicable) but not WCAG Compliant > > 0.3: Fully Keyboard Accessible but not ARIA Standards Compliant (when > applicable) + WCAG Compliant > > 0.2: Fully Keyboard Accessible but not ARIA Standards Compliant (when > applicable) nor WCAG Compliant > > 0.1: ARIA Standards Compliant (when applicable) but not Fully Keyboard > Accessible nor WCAG Compliant > > 0.01: Neither Fully Keyboard Accessible nor ARIA Standards Compliant (when > applicable) nor WCAG Compliant > > > > (More constants can always be added or adjusted) > > > > For example: > > > > (1 * .6 * .95 * .9 * .9 * .9) = 0.41553 > > (1 * ((((1 * 0.99) - 0.41553) * .98) + 0.41553)) * 100 = 97.85106 > > > > So roughly calculated, a Blind person(.6) using Safari+VoiceOver(.95) > accessing a website that Contains Interactive Features(.9) that is > Complex(.9) when the user is a Beginner(.9), > > in combination with Hardware(1) that includes iOS+VoiceOver(.99), upon a > website that is > > Fully Keyboard Accessible + ARIA Standards Compliant (when applicable) + > WCAG Compliant(.98), will have a general accessibility Percentage of 97.8. > > > > Like I said, these are just estimates, but I thought it would make an > interesting experiment. > > > > Best wishes, > > Bryan > > >
Received on Thursday, 14 August 2014 20:58:47 UTC