- From: len bullard <cbullard@hiwaay.net>
- Date: Fri, 27 Dec 1996 18:57:57 -0600
- To: Jon Bosak <bosak@atlantic-83.Eng.Sun.COM>
- CC: w3c-sgml-wg@www10.w3.org
Jon Bosak wrote: > > If I were an implementor I would say that this is handwaving. Given > the depths of difficulty we have glimpsed during this discussion, I > don't think it will be very convincing to say that finding ilinks is > not our problem. It seems to me that finding ilinks is exactly our > problem. > > Jon That's easy. It's a file. A collection. XML apps define food for applets. How do we identify to the handler that an ilink is needed? Conventionally, we have pointed at them with clinks. Unconventionally we have pointed backwards from the ilink into the document, a la an inverse index. Text that is anchored (still directional but into text not out), by the ilink does not know that it is linked. If it is a control, it knows that. This way, as many ilinks as we need can point to the same object. Is an ilink a: o syntactic device of XML? o a general form any language uses similar to required virtual interfaces? We can't well define linking for the system without considering behavioral scripting. We are in the SGML-narcicissm of data declaration. That limits our view, perhaps. To enable XML to easily work with scripts, we have to plan for that when we work on hyperlinking. One problem for us is to find a way to have script nodes that are easy for the XML engine to handle, and still maintain a data declaration approach. VRML uses a fairly neat technique. Like XML, it's just a node language of types. To create behavioral relationships, they declare route statements. They look like this: ROUTE TimerTalos.fraction_changed TO TalosOrbit.set_fraction # send the eventOut timer click to eventIn motion interpolator ROUTE TalosOrbit.value_changed TO TalosSystem.set_rotation # Send the motion interpolator event out to the event in # of the Space (vrml transforms coordinate systems of # objects) The nice thing about this, it's easy to understand. Works like a patchbay of timer, motion color, etc engines. It is easy to hook scripts because they are just another routed object of exposed events. Route to well-defined interfaces of events and properties. Easy to understand and also, minimal syntax! I bring it up because it is essentially an independent link other than not being addressable. I offer this example as an alternative kind of thinking on the problem of creating a scripted hub for XML multimedia. len
Received on Friday, 27 December 1996 19:57:54 UTC