- From: Peter Beverloo <peter@chromium.org>
- Date: Tue, 1 Feb 2011 10:01:38 +0100
- To: Chris Rogers <crogers@google.com>
- Cc: public-xg-audio@w3.org
On Tue, Feb 1, 2011 at 01:03, Chris Rogers <crogers@google.com> wrote: > Hi Everybody, > I'd like to announce that Google Chrome now supports the Web Audio API. For > now, it needs to be enabled in "about:flags" and runs on Mac OS X (Windows > and Linux are nearly ready!). I've updated the demo page with a link to the > binary: > http://chromium.googlecode.com/svn/trunk/samples/audio/index.html > In addition to the downloadable binary I've provided, the code has made its > way into the Chrome 10 release branch, and will be available in the Chrome > developer channel (updated weekly). > As a side note, the Apple Safari binary is built from the same audio engine > code in WebKit. Not surprisingly, the experience in both the browsers is > very similar when using the audio API. But I'm interested in any > browser-specific bugs which people find. > Here are some of the next things I plan to do: > * Work on the final Windows and Linux porting work for Google Chrome > * Take a vacation! > * Develop comprehensive layout tests for the Web Audio API in WebKit. This > will result in a more stable and robust implementation, and can help the > standardization process move further along. > Cheers, > Chris > Fantastic work, Chris! Congratulations on finally having the code available in a non-nightly build! I know you've been working on the implementation for about a year now, so it certainly must be a great feeling to release it to the public. I'm looking forward to the Windows build very much. Kind regards, Peter Beverloo
Received on Tuesday, 1 February 2011 10:07:47 UTC