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Re: OpenSL

From: Kumar <srikumarks@gmail.com>
Date: Mon, 13 Dec 2010 18:34:10 +0800
Message-ID: <AANLkTi=xJ3Uv_vGMzC8jHkwGSxgiDuxP3-wef5GGBYk8@mail.gmail.com>
To: jacques lemordant <jacques.lemordant@inria.fr>
Cc: public-xg-audio@w3.org
Interesting news rgd the NVidia chip for OpenSL.

Rgd OpenAL, my impression is that quite a few game
engines use it. It is also available in iOS devices. So
even though the spec doesn't seem to have changed
in 3 years, it doesn't seem "dead". No?


On Mon, Dec 13, 2010 at 5:31 PM, jacques lemordant
<jacques.lemordant@inria.fr> wrote:
> Advanced Creative Labs was in charge of OpenAL in the past, but now nobody is maintaining it.
> Better to forget it.
> OpenSL is a Khronos API like OpenGL-ES. It was designed by the same people who were behind OpenAL
> and consequently has a better design than openAL.
> A Nvidia chip for OpenSL should be out in december 2010 and we can bet that this API will be the base API for audio
> on Android platforms.
> Probably, we will see android phones with powerful audio in Q3 2011
> jacques
> On Dec 11, 2010, at 5:39 AM, Kumar wrote:
>> Hi Chris,
>> Yes, you're right about the immaturity of OpenSL ES. It is a
>> relatively recent spec indeed. OpenAL (together with EFX) is
>> a more mature candidate.
Received on Monday, 13 December 2010 10:35:12 UTC

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