- From: Kumar <srikumarks@gmail.com>
- Date: Mon, 13 Dec 2010 18:34:10 +0800
- To: jacques lemordant <jacques.lemordant@inria.fr>
- Cc: public-xg-audio@w3.org
Interesting news rgd the NVidia chip for OpenSL. Rgd OpenAL, my impression is that quite a few game engines use it. It is also available in iOS devices. So even though the spec doesn't seem to have changed in 3 years, it doesn't seem "dead". No? Regards, -Kumar On Mon, Dec 13, 2010 at 5:31 PM, jacques lemordant <jacques.lemordant@inria.fr> wrote: > Advanced Creative Labs was in charge of OpenAL in the past, but now nobody is maintaining it. > Better to forget it. > > OpenSL is a Khronos API like OpenGL-ES. It was designed by the same people who were behind OpenAL > and consequently has a better design than openAL. > > A Nvidia chip for OpenSL should be out in december 2010 and we can bet that this API will be the base API for audio > on Android platforms. > > Probably, we will see android phones with powerful audio in Q3 2011 > > jacques > > > On Dec 11, 2010, at 5:39 AM, Kumar wrote: > >> Hi Chris, >> >> Yes, you're right about the immaturity of OpenSL ES. It is a >> relatively recent spec indeed. OpenAL (together with EFX) is >> a more mature candidate. > > >
Received on Monday, 13 December 2010 10:35:12 UTC