locus of attention (Was: Design principles to Note)

 
Mary Ellen Zurko wrote:
> Take a look at the proposed Design Principles I've put in bold. I
don't
> propose that we slavishly follow them, I don't propose that we will
not
> have others,

I've added a reference for  "locus of attention" to the SharedBookmarks
and made it boldface. I don't think this important concept is covered by
the ones already in boldface. The current text is:

 3. "Humane Interface, The: New Directions for Designing Interactive
Systems", Chapter 2-3, by Jef Raskin

  * At any given moment, a user has only a single '''locus of
attention''', a feature or an object in the physical world or an idea
about which you are intently and actively thinking.
  * The user does not have complete control over what their "locus of
attention" is. The environment can change it.
  * Things outside the user's locus of attention go unnoticed. Humans
are wired to ignore things that aren't their current locus of attention.
  * A detail in the user's locus of attention is only in short term
memory and will be forgotten quickly once the detail is no longer the
user's locus of attention.

Tyler

Received on Wednesday, 20 December 2006 18:22:35 UTC