- From: Rik Cabanier <cabanier@gmail.com>
- Date: Tue, 24 Jun 2014 20:30:14 -0700
- To: "Robert O'Callahan" <robert@ocallahan.org>
- Cc: Ian Hickson <ian@hixie.ch>, Kenneth Russell <kbr@google.com>, Stephen White <senorblanco@chromium.org>, Dean Jackson <dino@apple.com>, WHAT Working Group <whatwg@whatwg.org>
On Mon, Jun 23, 2014 at 6:06 PM, Robert O'Callahan <robert@ocallahan.org> wrote: > On Tue, Jun 24, 2014 at 12:27 PM, Robert O'Callahan <robert@ocallahan.org> > wrote: > >> I'll do that now. >> > > Done. > http://wiki.whatwg.org/wiki/CanvasRenderedPixelSize > The wiki states: Add a new event renderedsizechange to HTMLCanvasElement. This event does not bubble and is not cancelable. Whenever the value that would be returned by renderedPixelWidth orrenderedPixelHeight changes, queue a task to fire renderedsizechange at the HTMLCanvasElement if there is not already a task pending to fire such an event at that element. - If there's a transition or animation that affects the canvas element, should it receive resize events at 60fps? - will CSS 3D transforms affect the rendered canvas size? If so, what would the optimal resolution be if there's a rotation - what happens if the canvas element is not in the document? Will it just return the pixel width/height?
Received on Wednesday, 25 June 2014 03:30:41 UTC