Re: [whatwg] High-density canvases

On 19/06/2014 00:30, Justin Novosad wrote:
> My main point is, there is potentially significant progress in terms
> of HD canvas rendering that can be achieved without any changes to the
> spec (other than perhaps an opt-in flag). If it works out well without
> an explicit opt-in, legacy websites will benefit.
Neat as it sounds, it will do nothing to help WebGL canvases. In WebGL
applications have full control of the GL viewport which means they need
a way to determine the actual h/w (screen) pixel size of a canvas.
Current methods have many issues some of which are documented in the bug
I referenced in my previous message.

Regards

    -Mark

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Received on Thursday, 19 June 2014 06:00:50 UTC