Re: [whatwg] Clipping text in in canvas

On Sun, Sep 15, 2013 at 12:04 PM, David Dailey <>wrote:

> Last I checked applying a clipPath to text in SVG works consistently across
> browsers, and there it remains accessible: to screen readers, indexing,
> searching, drag-to-select, etc. Why would one want a bunch of pixels that
> resemble text?
> Just saying,
> David

I have an insane, complex use case, and you'd laugh at me if I told you
what it was, but trust me when I say I need an immediate mode drawing API
like <canvas> instead of a retained scene graph like SVG.

-----Original Message-----
> From:
> [] On Behalf Of Jasper St. Pierre
> Sent: Sunday, September 15, 2013 11:38 AM
> To:
> Subject: [whatwg] Clipping text in in canvas
> The canvas specification maintains:
>     These shapes are painted without affecting the current path, and are
> subject to shadow effects, global alpha, the clipping region, and global
> composition operators. [0]
> But no browsers I tested actually implement the "clipping region" part.
> Should this be removed for backwards compatibility reasons? Should we
> introduce a new method of clipping text be introduced, or should we just
> require users who want to draw clipped text to draw to a scratch canvas and
> use drawImage to copy the pixels?
> [0]
> nt.html#drawing-text-to-the-bitmap
> --
>   Jasper


Received on Sunday, 15 September 2013 16:09:33 UTC